April 2010 marks the 10th anniversary of TurboSquid. Our staff celebrated with a party at our office, complete with a custom-made Squid Statue atop a delicious tiered cake. The statue was created by Elise Hatheway, our Library Curator. Elise, a graduate of Savannah College of Art and Design, fashioned the squid from Sculpey. It wasn’t edible, but the cake certainly …
SquidGuild Assistance Document
In August 2009 TurboSquid introduced the SquidGuild, a loyalty program with higher royalties for our artists. Since then, there have been occasional instances where other sites have posted SquidGuild members’ models for sale without their permission. Dealing with such offenses can be time-consuming and frustrating, so we’re offering our assistance in case it ever happens to you. For SquidGuild members …
New Editorial License Option
TurboSquid has a new type of license available that allows artists to sell 3D models previously unavailable at TurboSquid. Following in the footsteps of stock photography websites like Shutterstock and Getty Images, TurboSquid is introducing an Editorial License agreement. This type of license allows the sale of content with trademarked logos and designs to news-related outlets. The Editorial License opens …
How lifelike can we get?
Hi, I’m Matt Gossell, Marketing Coordinator at TurboSquid. With this month marking the 10th anniversary of TurboSquid, I would like to briefly discuss how lifelike our models are becoming and where they might be in the future. As the years go by, and technology grows at an accelerated rate, people, whether they are artists, game designers or just a …
Main Database Server Upgrade
Hi, I’m John Foster, the Systems Administrator at TurboSquid. We’ve been making some changes recently on the back-end of our site to try and improve performance and create a better user experience. Most recently, this past Sunday morning, we upgraded our main database server, and I wanted to share some of the before and after data with you. We upgraded …
TurboSquid at GDC
TurboSquid is represented at the Game Developers Conference this week in San Francisco. Look for CEO Matt Wisdom or VP Business Development Beau Perschall on the exhibition floor or at the evening festivities. We’ll have more updates from the GDC as the week goes on. TurboSquid models are used in lots of games, and Autodesk software is used to develop …