Making Real-Time Great Again: A Q&A with Denys Almaral

Beau Perschall Artists, Real-Time, Site

TurboSquid artist Denys Almaral has always had the ability to bring humor and personality to his 3D models. Recently, he published a hilarious new caricature of US Presidential Candidate Donald Trump. What intrigued us most was that Denys had not only created an amazing model, but he’d spent the time getting it to work within the Unreal Engine so that game and experience creators could have some real-time fun with the presumptive nominee in their own work.

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Real Perspective Gained for Real-Time Content at GDC 2016

Beau Perschall Site

GDC 2016 has come and gone. Now that the dust has settled and my feet have recovered (as I personally walked well over 25 miles over the course of the week between classes, the expo and numerous meetings with partners) I felt it was important to give you some insights as to what I experienced and learned during the show.

First and foremost, there is no question that the future is bright for real-time model producers, especially on TurboSquid. Read More

Round-Up: CheckMate Advisory Board Meeting 2013

Beau Perschall Artists, Company, Featured Artists, Site

This year’s CheckMate Advisory Board Meeting was a rousing success!  While we made sure to feed and entertain everyone while they were in New Orleans, 3D Modeling was, as usual, at the forefront of everyone’s minds. We also got to add a number of new board members, representing IKEA, Armstrong & White, as well as welcoming Michele Bousquet back in an Advisory Board role, given her track record with CheckMate. Read More

cebas Ships finalRender 3.5 and 3.5SE for 3ds Max

Beau Perschall Featured Artists

The folks at cebas Visual Technology, Inc. have been keeping very busy and last month they released a major upgrade to their flagship finalRender rendering engine for 3ds Max, and launched the 3.5 and 3.5 SE versions of these impressive tools. “We have brought this new release of our industry leading tool finalRender to market much faster than usual,” said cebas CEO Edwin Braun.”Our users asked us to make new features available as we develop them so they can put them into production immediately. Read More

TurboSquid Hosts Allegorithmic Substances

Beau Perschall Site

We are pleased to announce today that we have officially launched the new Allegorithmic Substance library on TurboSquid. These procedural shaders, which are currently usable within the Autodesk 3ds Max and Maya 2011 Advantage Pack subscriptions, offer an easy way to create robust textures for 3D objects.

You can search for these new Substances on the Substance landing page to see what’s currently available. Read More