For our dedicated Squid Guild members who use 3ds Max as their primary modeling tool for CheckMate certification, we’re pleased to announce the availability of an update to our CheckMate Tools (v2.114 – you can read the release notes here on the changes), and we encourage everyone, even non-Squid Guild members, to download them and take them for a spin. …
Real Perspective Gained for Real-Time Content at GDC 2016
GDC 2016 has come and gone. Now that the dust has settled and my feet have recovered (as I personally walked well over 25 miles over the course of the week between classes, the expo and numerous meetings with partners) I felt it was important to give you some insights as to what I experienced and learned during the show. …
Round-Up: CheckMate Advisory Board Meeting 2013
This year’s CheckMate Advisory Board Meeting was a rousing success! While we made sure to feed and entertain everyone while they were in New Orleans, 3D Modeling was, as usual, at the forefront of everyone’s minds. We also got to add a number of new board members, representing IKEA, Armstrong & White, as well as welcoming Michele Bousquet back in …
cebas Ships finalRender 3.5 and 3.5SE for 3ds Max
The folks at cebas Visual Technology, Inc. have been keeping very busy and last month they released a major upgrade to their flagship finalRender rendering engine for 3ds Max, and launched the 3.5 and 3.5 SE versions of these impressive tools. “We have brought this new release of our industry leading tool finalRender to market much faster than usual,” said …
TurboSquid Hosts Allegorithmic Substances
We are pleased to announce today that we have officially launched the new Allegorithmic Substance library on TurboSquid. These procedural shaders, which are currently usable within the Autodesk 3ds Max and Maya 2011 Advantage Pack subscriptions, offer an easy way to create robust textures for 3D objects. You can search for these new Substances on the Substance landing page to …