Last week was a busy week for us here at TurboSquid! We released the StemCell beta on Monday, and we also officially made models from PC game Wasteland 2 available for purchase on Thursday. Finally, we had several people roaming the halls of the Game Developers Conference (GDC) in San Francisco – Matt Wisdom (CEO), Beau Perschall (VP of Biz Dev), Dan Lion (VP of Sales), Dade Orgeron (VP of Creative Tech), Matthew Hales (VP of Immersive Tech), and Ben Bickle (Associate Producer).
Last week, TurboSquid’s VP of Creative, Matt Hales, and Certification Director, Mark Gerhard, paid a visit to the Game Developers Conference in San Francisco. First stop was the Autodesk booth where the focus was on the new GameWare products. Autodesk has an expanded line of game development middleware that includes products for artificial intelligence and mobile development. With Shawn Hendricks performing emcee duties, the main stage showed off several new products as well as enhanced versions of previous offerings, all within the context of a game that Autodesk actually created (thank you Frank Delise) titled “Hyperspace Madness”. Read More