This video will show you how to find and fix overlapping faces using xView in 3ds Max 2010 or later.
- Select the model.
- If grouped, ungroup the model.
- Go to “Customize”, then “Units Setup…”, and select “Generic Units” so that it matches our CheckMate script.
- Find “xView” in the drop-down menu and once your mouse is over it another set of options will appear and you want to select “Overlapping Faces”.
- Again, make sure the model is selected, then at the bottom click where it says “[Click Here To Configure]”.
- Change the “Tolerance:” to 0.0001.
- Choose an overlapping face that you would like to fix, then go to the modify tab, and under “Selection” choose “Polygon”.
- Select the overlapping face that you chose to fix and it should highlight in red or be outlined in red.
- Now there are two options to fix the overlapping faces:
- You can choose “Select and Move” and move the X-coordinate (or whatever coordinate is appropriate) out slightly, or
- At the bottom, select “Absolute Mode Transform Type-In” and enter in the X-coordinate (or whatever coordinate is appropriate) how much you want the face to move out from its original location (in the video I moved it out 0.01).
Visit our Knowledge Base for additional 3ds Max instructional videos.
The CheckMate Lite 3D model of an Ikea-style chair used in the creation of this video by TurboSquid artist Studio Mozo.