Posts Tagged ‘sci fi’

Artist Spotlight: Roman Pritulyak

Wednesday, October 1st, 2014 by

blog_preview_NRG_3DRoman Pritulyak, known on TurboSquid as NRG_3D, creates sleek and shiny interiors that would be right at home in any sci-fi movie. This month, our new featured model is Roman’s sci-fi weapon and hangar. We had a chance to chat with him about his experience in 3D and how he manages to channel his concentration when it’s time to create something new.

featured-artist-NRG_3D

How long have you been a 3D artist, and how did you get your start? 

I made my first 3D model about fifteen years ago, just for fun, and started modeling professionally about five years ago. My mother worked in advertising, and one day she brought me to an agency where I saw all the magic happen. I was fourteen years old and I was very impressed by what I saw. So, instead of playing PC games, I started playing with 3D graphics.

 

What do you think is your biggest priority when making 3D models?

I think it’s paying pedantic attention to details. My goal is to capture and recreate every particular detail of an imaginary object, or of the reference, if it is a real world object. And of course clean topology is very important.

 

You seem to have a talent for making photo real objects. Do you have any advice for other modelers who want to achieve the same level of realism?

Thank you, but I think my skills still have room to grow. The main suggestion I have is to pay more attention to the details. That’s really important. If the model has the same proportions, dimensions, chamfers, and angles as the original, it will look like the original.

 

Your sci-fi interiors are great, too.  What inspires you to make them?  

I’ve made 3D models of real objects for a long time, but I always wanted to create something fictional, unrelated to the real world. And one day, I just decided to do it.

The first thing I did was turn off the Internet; no news, no social networks, no messages. It did a lot for my concentration and I started to draw some sketches— and that was pretty fast, unlike creating the models themselves. I usually spend a couple of weeks for each interior, sometimes removing everything and starting at the beginning again. Some of the interior details are inspired by sci-fi movies like Star Wars, Aliens, and so on.

 

What has been your experience with CheckMate?  

When I read about in 2011, my first thought was: ‘Oh no, extra work to do.’ But when my first model passed the certification and I saw the difference between the pre- and post-CheckMate versions of it, I saw that it was exactly what my model lacked. CheckMate specifications and the TurboSquid team’s suggestions lead me to what customers really needed in terms of of quality, topology and organization. And I’m grateful for that.

 

How long have you been with TurboSquid? Would you or have you recommended TurboSquid to others?

I have been with TurboSquid since 2011 and since then, at least four of my friends and colleagues have created accounts to sell their 3D models. Even those who have just started and aren’t making a lot of sales yet are happy to realize that their work is appreciated by someone, somewhere.

 

Thanks, Roman! We definitely appreciate your work too.  Be sure to keep up with the work of Roman Pritulyak at NRG3D.com, where you can follow him via Tumblr!

 

Want to see your CheckMate Pro Certified Model featured on the TurboSquid Home Page? Anything is possible if you just SUBMIT YOUR MODEL!

Artist Spotlight: GrafxBox

Wednesday, February 27th, 2013 by

Sci Fi Starfighter 3D ModelWith NASA holding its first-ever Google Hangout in space last week, we’re honoring space buffs everywhere with a new homepage image from artist GrafxBox based on his SciFi Fighter model. Although this artist has a wide variety of models, his flair for sci-fi is what brought his work to our attention. Find out where GrafxBox gets his inspiration in our interview below.

Get to know 3D artist Grafxbox

When did you start 3D modeling? 
It was probably about 20 years ago when I started learning 3D with Autodesk 3D Studio. It was prehistoric 3D software compared to now!  What brought me to 3D was books I saw in the early 1990′s about images created with software that only large companies could afford. Back then there were not a lot of tutorials on the Internet, so I bought some books for my own education and started doing some stuff. I made a cover for a Spanish magazine in 1992. (more…)

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