TurboTips: Scene Optimizations & Best Practices, Part 1

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

Keeping your scene clean and organized is important while making any 3D model. A well constructed scene will make modelling and editing your own model easier, and it may encourage customers to buy your product. The examples below are from 3ds Max, but these concepts can apply to any 3D package.   1. Organize Objects If a 3D scene is …

TurboTips: A Guide for PSD Structure

Calvin Bryson 3D Modeling, Artists, Site, TurboTips

Photoshop is the most commonly used program in creating textures for 3d models, but what about the customer who needs to edit these textures ? The majority of TurboSquid customers edit the textures of a model after purchase, and more often than not, they are using Photoshop to do so.  Letting the customer know that a well-organized PSD is included …

TurboTip: Quad Cylinder Cap Plug-in for 3ds Max

Mark Dunn 3D Best Practices, 3D Modeling, Artists, Featured Artists, Site, TurboTips

Welcome to TurboTips: where we give you quick tips that will make your 3D modeling easier, cleaner, and better.  This week, we’re taking a look at a Quad Cylinder Cap Plug-in for 3ds Max. Vertices or poles with more than 5 edges can cause a variety of issues with a 3D model. Using these vertices should be avoided whenever possible, …