Geo-Baking in VR
VR can strain even the most capable GPUs. Solid optimization of 3D models is critical for VR, but some common performance hacks can look terrible when viewed stereoscopically. Prime offender: baking geometry into textures. It’s a tempting poly-reduction ploy, but not always ideal. Check out Geo-Baking in VR on our training site, Squid.io, for all you need to know.
New CheckMate Tools & Automation
For our dedicated Squid Guild members who use 3ds Max as their primary modeling tool for CheckMate certification, we’re pleased to announce the availability of an update to our CheckMate Tools (v2.114 – you can read the release notes here on the changes), and we encourage everyone, even non-Squid Guild members, to download them and take them for a spin. …
Featured Artist: M.M.I.
We’re hitting the high seas with TurboSquid Artist M.M.I.! In this Featured Artist Interview, M.M.I. talks about his first encounter with 3D and what the future holds for him as a CheckMate artist. How long have you been a 3D artist? I started working in 3D about three years ago, and it was a unforgettable moment, when I first looked at …