Posts Tagged ‘Autodesk’

End User Event in Netherlands

Friday, June 28th, 2013 by

This week I’m attending the End User Event in Utrecht, NL, a conference for CG artists with a focus on 3ds Max. The conference is small (attendance this year reached an all-time high of 220) but unlike larger conferences, EUE gives you face time with your favorite experts.

Class topics at this year’s conference are largely focused on rigging and rendering. The classes, spread out over five rooms, include both a demo of new features in the mental ray renderer included with 3ds Max 2014, and a sneak peek at V-Ray 3.0 from Chaos Group. Both renderers are boasting new progressive scan tools that can drastically reduce render times.

Zap Anderson and Neil Hazzard of Autodesk demonstrate new mental ray features in 3ds Max 2014.

Zap Anderson and Neil Hazzard of Autodesk demo new mental ray features in 3ds Max 2014.

The conference rooms are located above a pub, and the schedule actually includes periods labeled “Networking/Drinks” for mingling and casual chats with presenters about everything from particle simulation to 3D printing. While this activity often involves swapping business cards, just as often it means you’re making a whole bunch of new friends.

Neil Hazzard (Autodesk) improves his darts game with coaching from Antonia Yordanova (Chaos Group)

Neil Hazzard (Autodesk) improves his darts game with coaching from Toni Yardanova (Chaos Group)

Jeff Mottle ( catches up with 3ds Max guru Ted Boardman.

Jeff Mottle ( catches up with 3ds Max guru Ted Boardman.

Michele Bousquet with Nils Norgren of Neoscape

Michele Bousquet with Nils Norgren of Neoscape

After hours party

After hours party

TurboSquid at Siggraph – Day 1

Sunday, August 5th, 2012 by

Los Angeles Convention Center

This week is the annual SIGGRAPH conference at the Los Angeles Convention Center. Tens of thousands attendees will convene over the next few days for classes on CG techniques, hands-on demonstrations of new technology, meetings, discussions, and gatherings of all kinds. SIGGRAPH also includes a nonstop animation festival and a feast-for-the-eyes exhibition of new CG technology. For CG aficionados in North America (and around the world), SIGGRAPH is like Disney World—there’s not enough time to do and see everything, but whatever you do manage to fit in is always inspiring, intriguing, and just plain fun.

This is my 21st SIGGRAPH. The first day, Sunday, is usually pretty laid-back. I attended the Unofficial 3ds Max User Gathering, a gathering organized every year by 3ds Max enthusiasts for as long as I can remember. The past few years it’s been set up by Mike McCarthy, Autodesk Master and all-around knowledgeable guy. I look forward to this meeting every year as a chance to meet up with old friends and make some new ones.

Unofficial 3ds Max User Gathering


No 3ds Max party is complete without Bobo Petrov, master MAXScripter and everyone’s favorite Bulgarian.

Back at the hotel, it seems everyone staying here is attending SIGGRAPH. Over cocktails by the pool, I chatted with an artist from the NASA 3D Resources team and an instructor from VANarts. What did we talk about? 3D modeling and animation, of course! These kinds of relaxed and enlightening encounters are what I love most about SIGGRAPH.

Stay tuned for more as the days continue and the conference ramps up to full speed.

Autodesk Adds Links to TurboSquid

Thursday, November 12th, 2009 by

Autodesk just added links to TurboSquid on several of their main application pages.  Here’s a cropped screenshot of our logo and link on the Maya product page:

Autodesk Maya product page

Autodesk Maya product page

This might not seem like a huge deal, but it’s something that we’re very excited about.  Having our logo directly on the Autodesk 3ds Max, Maya, and Softimage pages is a big win for both TurboSquid and our community of sellers.  Every potential buyer of either of those products is being introduced to TurboSquid at the exact moment that they’re reviewing the application.  I get excited about the opportunities that presents – this is highly qualified potential traffic that might be learning about stock 3D for the first time.  Once they’re happy 3ds Max, Maya, or Softimage owners and they need some models, they know exactly where to go!

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