A Night at the Museum with Virtual Reality

Adele Tiblier Company, Site, VR

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The Louisiana Art & Science Museum recently invited TurboSquid to participate in an event entitled “Art After Hours: The Art of Animation in Gaming & Film“. Our team set up stations that allowed museum visitors to experience virtual reality, many for the first time. The lines were long, but patience prevailed as so many were excited to not only try their hand at Google Tilt Brush, but also to watch others create works of art in VR.

Below are some recaps, highlights, and tips from the team that attended Art After Hours. You’ll see that we learned quite a few lessons from our first “VR road show”!

One thing that I found fascinating had to do with how people of different ages approached Google Tilt Brush. Here in the office, we’ve noted that people often get into Tilt Brush and treat it like a floating 2D paint program. Until we actively prompt users to walk around their creation and treat it like the 3D sculpture that it is, more often than not, they simply stand in place and sketch out a slightly spherized 2D image directly in front of themselves.

Overall, this is what tended to happen in the demos at LASM as well – but we did note an interesting difference. There were a lot of kids at the LASM, and I have to say, the kids really impressed me. If 60% of users defaulted to a 2D approach when they initially began using Tilt Brush, I’d say that of the 40% of users who immediately treated Tilt Brush as a 3D experience, about 70% of that group were kids. When it comes to unbridled creativity in a new medium, kids have always enjoyed a certain home-field advantage, and that certainly seemed to hold true in VR.