TurboSquid, the leader in providing 3D models for professionals, announces a partnership with GameTextures who has added distribution of over 1,200 of their materials and substances to the TurboSquid library.
GameTextures.com is a Seattle-based video game art studio focused on providing high quality, easy-to-use Physically-Based and Substance Materials. They have been heralded as the first such library to launch with the Physically Based standard, and these materials have been showcased in thousands of game titles, ranging from AAA to Indie.
Tanner Kalstrom, CEO of GameTextures had this to say about the arrangement: “We’re extremely happy to be partnering with TurboSquid to offer our collection of PBR Substances to artists. As artists ourselves, our goal has always been to deliver a robust set of materials that make everyone’s life easier. Making these materials easily accessible to folks so they could buy them individually is a request we’d heard from our customers, and given TurboSquid’s reach and reputation in the 3D space, we felt this was a good place to provide them.”
The announcement comes just days after the launch of TurboSquid’s real-time asset portal. This effort further expands the resources available to professionals developing for games, AR, VR and other projects that rely on physically based rendering (PBR) standards. Beau Perschall, TurboSquid’s VP of Business Development, had this to add: “The GameTextures team has produced some really amazing Substance files that we’re proud to offer to our games and real-time customers who need quality at a moment’s notice. We’ve seen and understand how integral PBR workflows are becoming to many real-time endeavors, and we feel that it’s important to support this new workflow by helping provide the best of what is available. We believe that the GameTextures team has outdone itself in this regard, and we’re looking forward to seeing how their collection is received by the TurboSquid community.”