The TurboSquid VR lab tests the many approaches to creating great 3D content to see which methods yield the best models when experienced through the latest VR hardware. Of course sifting through the entire TurboSquid catalog can be daunting, so we’ve collected some tips on what to look for when shopping for great VR content, and the best ways to find it.
Look for models with multiple textures grouped into as few texture files as possible. Because good VR requires high-resolution rendering at high frame-rates (ideally 90fps), it is particularly sensitive to GPU draw-calls, so the fewer texture files the better. (more info)
Time-honored hacks like painting pipes onto a wall or building trees out of a few intersecting textured planes tends to be far less convincing when viewed in stereoscopic VR. For near-field objects in VR, look for true geometry rather than 2D texture hacks.
For VR experiences – especially with VR hand controllers – Look for models with fully completed geometry. Objects that lack bottoms or backs might save you a few polys, but often won’t stand up to the kind of scrutiny that inquisitive players can bring to VR.
Transparency can be a drag on any real-time project, as each pixel will essentially need to be rendered anew for every transparent surface through which it passes. VR doubles this performance hit by requiring two images (one for each eye) for every frame.
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