

VR Checklist
The TurboSquid VR lab tests the many approaches to creating great 3D content to see which methods yield the best models when experienced through the latest VR hardware. Of course sifting through the entire TurboSquid catalog can be daunting, so we’ve collected some tips on what to look for when shopping for great VR content, and the best ways to find it.
Atlased Textures
Look for models with multiple textures grouped into as few texture files as possible. Because good VR requires high-resolution rendering at high frame-rates (ideally 90fps), it is particularly sensitive to GPU draw-calls, so the fewer texture files the better. (more info)
Real Geometry
Time-honored hacks like painting pipes onto a wall or building trees out of a few intersecting textured planes tends to be far less convincing when viewed in stereoscopic VR. For near-field objects in VR, look for true geometry rather than 2D texture hacks.
Model Completion
For VR experiences – especially with VR hand controllers – Look for models with fully completed geometry. Objects that lack bottoms or backs might save you a few polys, but often won’t stand up to the kind of scrutiny that inquisitive players can bring to VR.
Minimal Transparency
Transparency can be a drag on any real-time project, as each pixel will essentially need to be rendered anew for every transparent surface through which it passes. VR doubles this performance hit by requiring two images (one for each eye) for every frame.
Finding VR Content on TurboSquid
Search TurboSquid
- Look for models that include preview images of their texture map layouts to get a sense of how they’re organized.
- When you find a good VR model, note the artist name since they are likely to prepare all of their models in the same manner.
- Remember that TurboSquid support can run pre-purchase checks on any model for you if the specifics are not immediately apparent from the product listing.
VR News from TurboSquid

TurboSquid Launches VR Gallery: Cecoaliensa
Examine the work of TurboSquid’s top VR horror artist, up-close and personal
in a brand new take on try-before-you-buy for VR customers!