By popular demand, we’re offering a new webinar on Preparing Your Model for CheckMate Pro! In addition to learning all the ins and outs of submitting your 3D model for the highest standard, you’ll get a first look at recommendations from the recent CheckMate Advisory Board meeting. These recommendations aren’t out yet–this webinar is the only place to find out about them right now.
The webinar is being offered at two different times, so you can choose the one that fits your schedule best. Space is limited, so register now!
Do to unforeseen circumstances, the CheckMate Webinar originally scheduled on January 31 has been rescheduled to Wednesday, February 6. Those registered for the January 31st webinar have been automatically enrolled for the new date. We apologize for any inconvenience this may cause.
Date: Wednesday, February 6, 2013
Time: 10AM CDT and 6PM CDT
You under According to 2.2.1 in the CheckMate Pro Specification, the topology must be quads and triangles only for CheckMate Pro Certification.
This video will show you how to find and fix Ngons in 3ds Max. Ngons are polygons with more than 4 sides. The reason Ngons are not allowed in CheckMate Pro is due to the fact that models with Ngons are hard to animate and edit.
There are several ways to eliminate Ngons. The first and most important way is fixing them by hand. We highly recommend that you go through and fix them by hand because that is the best way to keep clean/good topology- which is required for CheckMate Pro Certification.
As you can see, I already have a model open in 3ds Max 2012.
First, we want to “Unhide All” so right-click and choose “Unhide All”.
Make sure the model is ungrouped. If you are not sure, select the model and then select “Group” > “Ungroup” from the top of the program; confirm that it is not grouped or select the option to ungroup.
Next run the CheckMate Pro Script to find out which objects have Ngons.
Download the script from the link provided then go to MAXScript and choose the CheckMate Pro Script; you can also open the script from wherever you have saved it on your system.
When the Script window pops-up click “[Update]”.
When the script finishes, in the middle in the “Ngons” column you can see which objects have Ngons. If there is the #5 or higher in the brackets then there are Ngons.
Now we can go down the list and select the Ngons that we want to fix. Select one of the object with Ngons and when you do that you can see that that object shows up in the modify panel.
Minimize the script and in the modify panel extend Editable Poly by clicking the “+” and choose “Polygon”.
Now, we are going to use the Graphite Modeling Tools to find the Ngons (these are available in Max 2010 and later). To open the Graphite Modeling Tools go to “Customize” at the top, then select “Show UI” and check “Show Ribbon”.
Once the Graphite Modeling Tools Panel is up, choose “Selection” and then “By Numeric” and then choose greater than “>” and for sides we want to input “4” so that it is only showing up the Ngons and then click the arrow “õ” to select.
Now that we have identified the Ngons, we are going to manually fix them by connecting vertices. On the modify tab, choose “Vertex” and then choose two vertices that you want to connect. Select one vertex and hold down “Ctrl” and select the other one to divide off the part you want from the Ngon.
Click “Connect” on the Modify panel.
Now, when you choose “Polygon” selection again and under “By Numeric” you click the arrow again, the areas you connected will no longer highlight as Ngons.
This video will show you how to find and fix overlapping faces using xView in 3ds Max 2010 or later.
Select the model.
If grouped, ungroup the model.
Go to “Customize”, then “Units Setup…”, and select “Generic Units” so that it matches our CheckMate script.
Find “xView” in the drop-down menu and once your mouse is over it another set of options will appear and you want to select “Overlapping Faces”.
Again, make sure the model is selected, then at the bottom click where it says “[Click Here To Configure]”.
Change the “Tolerance:” to 0.0001.
Choose an overlapping face that you would like to fix, then go to the modify tab, and under “Selection” choose “Polygon”.
Select the overlapping face that you chose to fix and it should highlight in red or be outlined in red.
Now there are two options to fix the overlapping faces:
You can choose “Select and Move” and move the X-coordinate (or whatever coordinate is appropriate) out slightly, or
At the bottom, select “Absolute Mode Transform Type-In” and enter in the X-coordinate (or whatever coordinate is appropriate) how much you want the face to move out from its original location (in the video I moved it out 0.01).
Offering exchange file formats (OBJ, FBX, etc.) with your models is one way to boost your sales, but how do you export decent files that will satisfy customers? Come to our free webinar and find out how!
Although TurboSquid has offered free file format conversions for several years, many customers want to download an exchange format immediately. Offering an exchange format as part of your product can boost your sales, but only if the file works as expected. While customers don’t expect all the bells and whistles of your native format, they do expect the model to be constructed in the same way shown in thumbnails, and to include UVs and textures.
In this free webinar, TurboSquid Member Services Supervisor and conversion expert Chris Johns brings his knowledge to you. CJ (as he is known around here) will show you how to identify potential trouble areas in your model and avoid problems with conversions.
We held a webinar on “Preparing Your 3D Model for CheckMate Lite” this week. Artists cited the “little tips, suggestions, and inside data” as a main benefit, and also liked finding out about “sales and CheckMate progress overall”. We also had numerous requests was that we post the webinar on our YouTube channel so those who couldn’t attend could see what it was all about.
We’re pleased to tell you that the webinar has now been posted on YouTube in two parts. The first video describes how to prepare your model for publishing, and the second video goes over the publishing process and what happens after you submit your 3D model to CheckMate. There are a few points along the way where I talk about feedback from customers, particularly how wireframes affect their perceptions of 3D model quality.
We’ll be holding webinars on CheckMate Pro next week. As always, attendance is free! Click here to register and hold your place.
How useful do you find the videos above? Please tell us by commenting on this post.