Posts Tagged ‘specification’

CheckMate Pro v2 Checklist

Wednesday, September 11th, 2013 by

CheckMate inspector Corey Cambre has provided this quick checklist for artists who wish to submit their models for CheckMate Pro v2.

3D Model Requirements

  1. CheckMate Pro Tool 1 script: Check for quads/tris only, no isolated vertices, other fail points.
  2. Decide if your model is to be submitted as subdividable or realtime.
  3. Real-world scale in any units.
  4. Model positioned near [0,0,0] and model includes a grouping or hierarchy such that entire model can be moved by selecting one object or helper.
  5. Objects in a named layer.
  6. Texture paths stripped.
  7. All extraneous splines, helpers, hidden objects, etc. removed.
  8. Transforms reset.
  9. Model + textures in a single ZIP file with flat file structure (no subfolders) for each file format offered.

 Publisher Step 1

  1. Product Name: noun or adjectives-noun, spelled correctly, first letter capitalized
  2. CheckMate Price
  3. Poly Count and Vertex Count for model without subdivision
  4. Geometry type: choose Polygonal Quads/Tris or Polygonal Quads only
  5. Fill out all other fields accurately
  6. Choose native format
  7. Choose option Submit model for CheckMate Pro

Publisher Step 2

  1. Signature Image
  2. Secondary Image
  3. At least 4 additional renderings from various angles, closeups, etc. 1200×1200 minimum and square
  4. Turntable
  5. Wireframe Images – At least 2
  6. If subdivision model, 2 or more wireframes showing subdivision levels
  7. If Unwrapped UVs = Yes or Mixed, include image of UV cage unwrapped over texture

Publisher Step 3

  • Description includes:
    1. Any third-party renderer used
    2. Resolutions for all textures
    3. Unit scale used, and size of model in that scale
    4. If realtime model, include the text “This model is not intended for subdivision.”

Note: Doing the items on this checklist will not guarantee you will pass CheckMate Pro, but it will get you close enough to submit the model and get specific corrections from a CheckMate Inspector.

CheckMate Specification Updates

Monday, July 23rd, 2012 by

We’ve just updated the CheckMate Pro and Lite Specifications to clarify a few points, and added an important point to both specs.

New Pro and Lite Requirements

We’ve long had a requirement for CheckMate Pro that all texture paths be stripped out of the 3D model file. We’ve now added the same requirement to CheckMate Lite:

2.1.4    No texture paths referenced by model. Any texture paths must be stripped from model file. See Texture References.

And we’ve added this requirement to both CheckMate Pro and Lite:   Each archive must be a flat file structure with no folders or subfolders. See Texture References.

We’ve added these requirements because of the many Support calls, tickets, and chats that we get about this issue. Many customers, especially those new to 3D, get confused when they see unfamiliar folder path in a texture reference. Experienced customers, who replace or change textures on more than 50% of the 3D models they purchase, like all the bitmaps in a single folder so they can easily do a visual scan through the images.

We’ve discussed this issue with many TurboSquid artists, and got some useful suggestions such as putting all the bitmaps in a single Maps folder or instructing customers on how to extract files into a single folder. But the goal of CheckMate is to make the customer experience as smooth as possible, and the most direct way to accomplish this is to strip texture paths and deliver everything in a flat file structure. We’ve created videos on how to do this in 3ds Max and Maya, which you can find in the Knowledge Base article Texture References.

If you’ve already got models in CheckMate, we aren’t requiring you to update your texture paths or archive files with a flat file structure, but we encourage you to do so. If a customer contacts Support about the model (asking about strange texture paths, complaining that the archive file created unwanted subfolders on their system, etc.) then we will require you to fix the file at that time.

Additional Updates

There were several additional points in both the CheckMate Pro and Lite Specifications that warranted some clarification.

CheckMate Pro Updates

1.7    Payment Information – In order to have 3D models CheckMate Certified, the publishing member must fill out accurate and up-to-date Payment Information for the TurboSquid account.

This is actually a requirement for all publishing members at TurboSquid. While we run regular general checks on new artists, we check up on this requirement immediately when an artist submits a model to CheckMate.

3.1.5    Unwrapped UV Image Requirement – The Product Preview includes at least one image of the unwrapped UVs if one of the following options is selected for the model’s Unwrapped UVs attribute:

      • Yes, overlapping
      • Yes, non-overlapping
      • Mixed

This update clarifies which models need to have a thumbnail image of the unwrapped UVs.

3.5.3    In the Geometry field, one of these two choices is selected:

      • Polygonal Quads/Tris
      • Polygonal Quads only

This update clarifies which choices for Geometry under Step 1 of the Publisher are acceptable for CheckMate Pro.

CheckMate Lite Updates

In addition to the new requirement of no texture paths, these updates were made to the CheckMate Lite Specification.

1.7    Payment Information – In order to have 3D models CheckMate Certified, the publishing member must fill out accurate and up-to-date Payment Information for the TurboSquid account.

This is a requirement for all TurboSquid artists.

3.3.3    In the Geometry field, the only acceptable options for CheckMate Lite are:

      • Polygonal Quads/Tris
      • Polygonal Quads only
      • Polygonal Tris only

This update clarifies which choices for Geometry under Step 1 of the Publisher are acceptable for CheckMate Lite.

Updates to CheckMate Specifications

Thursday, September 22nd, 2011 by

We’ve been running CheckMate officially since August 4, and we’ve made a few updates to the specification based on feedback and submissions.  These aren’t major changes, but it’s important that you know about them to make your CheckMate submissions go as smoothly as possible.


Descriptions need to use correct spelling, grammar, punctuation and correct use of 3D product names like 3ds Max and V-Ray. See our Knowledge Base article on Correct Spellings of 3D Product Names to get correct spellings, or refer to the product manufacturer’s website.

Geometry Setting

CheckMate Polygonal Quads, Tris, Ngons

In order to be eligible for CheckMate, you must choose one of the last four choices in the Geometry pulldown:

– Polygonal Quads/Tris
– Polygonal Quads only
– Polygonal Tris Only
– Polygonal Ngons used

If you choose Polygonal, Subdivision, Unknown, your submission will not pass because these legacy choices are not detailed enough to tell customers what they are getting. The NURBS selection will fail certification because we don’t currently certify NURBS model.

Signature Image Requirement

Since the Signature Image is only used in the search results as a thumbnail, we’ve lowered the resolution requirement to 600 x 600.  You can still submit a higher resolution if you like, but we thought this relaxed standard might save some render time for you.

Second Image Background

The second image you upload must match the signature image in both pose and framing.  It should have a dark or realistic background or a background that best shows off the quality of the model. This means a white background is acceptable. This image cannot include text, borders, badges or logos, just the model itself as you see in the Signature Image.


Turntables should show the model revolving in a counter-clockwise direction, so when the customer drags the slider to the right, the front of the model rotates to the right as well. This gives the customer the illusion that he/she is actually touching and moving the model. Turntables are only required for CheckMate Pro submissions.

Rigged and Animated Models

If you are using CAT to rig and animate your model, you don’t have to include a Readme file about the rig.  We require a Readme file for custom rigs, not standard systems like Biped and CAT.

Empty Objects

In 3ds Max it is possible to delete all the underlying geometry in an object, and the object can still exist in the scene.  This will confuse the customer, so we’ve made this an explicit requirement: No empty objects. It’s fine to have Helpers, Dummies, Nulls, and Control objects, just no empty objects that add nothing to the scene and might potentially waste a customer’s time.

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