Making a Quad Sphere, Part 2: Softimage & LightWave

TurboSquid 3D Modeling, Site, TurboTips

We’ve already covered how to make a quad sphere for CheckMate Pro v2 in three different programs (3ds Max, Maya, and Cinema 4D). In case you missed it: The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density …