Siggraph 2013: TurboSquid and CGSociety

Michele Bousquet 3D Modeling, CheckMate

On July 24, TurboSquid got together with CGSociety at Siggraph to present a panel called “Teaching CG and VFX Online”. Four instructors talked about the challenges they’ve overcome using online training to teach computer graphics, and then the panel opened up a discussion with the 40-odd attendees.

Michele Bousquet talked about how TurboSquid uses YouTube’s Closed Caption option when creating CheckMate training videos for artists.…

TurboSquid at Siggraph – Day 5

Michele Bousquet 3D Modeling, Artists, CheckMate

Thursday is the last day of the exhibition. It’s time to take some final meetings and make a last sweep through the exhibition and Job Fair to see what’s up. I met some of our friends from CGSociety for lunch where we talked about some interesting collaborations for the upcoming year, including the possibility of offering CheckMate classes as part of their very successful CGWorkshops.…

TurboSquid at Siggraph – Day 4

Michele Bousquet Site

Today TurboSquid held a Birds of a Feather meeting on 3D modeling standards. About 100 3D professionals and students joined us for a lively discussion on the CheckMate standard in its current form, and possible future developments. In attendance were CheckMate Advisory Board member Jed Denjean along with folks from Autodesk, Pixar, Ikea, Boeing, and various other companies involved in 3D modeling.…

TurboSquid at Siggraph – Day 3

Michele Bousquet Site

The exhibition is finally open, giving us a peek at all the new technology for 3D modeling, animation, motion capture, and rendering. The AMD booth is showing off their lightning-fast graphics cards with this larger-than-life rendering of a female head from TurboSquid artist Komba3d. The rendering, besides being big enough to be seen from space, is absolutely stunning in its detail.…

TurboSquid at Siggraph – Day 2

Michele Bousquet Site

Mondays at SIGGRAPH are nice and relaxed. After getting my badge, I checked out the Birds of a Feather meetings. Terry Posthumus from Humber College gave a great talk on how experts are made, not born, and how to apply the 10,000 hours rule popularized by the Malcolm Gladwell book Outliers to become an expert in 3D modeling and animation.

Then I attended the Autodesk Educators event, where we got a sneak peek at all the new features for 3ds Max, Maya, and Mudbox.…