Posts Tagged ‘script’

TurboTip: Quad Cylinder Cap Plug-in for 3ds Max

Tuesday, December 31st, 2013 by

Welcome to TurboTips: where we give you quick tips that will make your 3D modeling easier, cleaner, and better. ┬áThis week, we’re taking a look at a Quad Cylinder Cap Plug-in for 3ds Max.

quad_cap_example

Vertices or poles with more than 5 edges can cause a variety of issues with a 3D model. Using these vertices should be avoided whenever possible, especially on curved surfaces, because they can cause render issues, edgeflow problems, and can cause the model to break when distorted. (more…)

CheckMate Pro v2 Checker Script

Tuesday, September 10th, 2013 by

CheckMate-Tool-v2We are pleased to announce that a new MAXScript is available for checking 3ds Max models for CheckMate Pro v2 compliance. The new tool works with 3ds Max version 2010 and later.

CheckMate Pro v2 Tool 2 flags possible fail points such as poles and T-vertices. Please refer to these blog posts to learn how to determine whether the flagged topology is actually a fail.

Please note that CheckMate Pro v2 Tool 2 checks only for points specific to Pro v2. You will still need to run Tool 1 to check for specification points brought forward from Pro v1 such as quads, isolated vertices, etc. Tool 1 is the Pro v1 script, renamed to Tool 1 to differentiate it from the new script for v2.

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