Making a Quad Sphere, Part 2: Softimage & LightWave

TurboSquid 3D Modeling, Site, TurboTips

We’ve already covered how to make a quad sphere for CheckMate Pro v2 in three different programs (3ds Max, Maya, and Cinema 4D). In case you missed it: The default sphere is problematic because of the two poles. By itself, a standard sphere does not seem to pose any problems, but when it comes time to subdivide, the differences in polygon density …

Meet Calvin Bryson, Senior Technical Artist

TurboSquid Meet the Squids, Site

Senior Technical Artist, Calvin Bryson, moved from Austin, Texas to come and work at the TurboSquid office in New Orleans. With him, Calvin brought years of experience in developing pipelines for modeling, lighting, and rendering of 3D scenes, establishing guidelines on everything from edge loop placement to layer organization. What does your day typically consist of? I usually come into …