TurboTips: An In-Depth Look at Falloff Maps

Calvin Bryson 3D Modeling, Artists, Site, TurboTips

Falloff maps are an extremely powerful tool for artists to utilize when creating procedural shaders. They are essential when trying to create any realistic shader that is reflective or has color changing properties like chrome, metals, and pearlescent paint.  In order to use Falloff maps effectively, it is important to understand how the map works.

In this week’s edition of Turbo Tips, we’ll explain the ins and outs of Falloff map parameters.…

TurboTips: Scene Optimizations & Best Practices, Part 4

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

It is very easy to zone out and work away without thinking about your scene, naming, or organization. Before you know it, you have a few dozen cloned objects named Box#### or a Material Editor full of textures named # – Default, and if you take a break, you may not always remember what’s what, or what’s applied to where.

Our Turbo Tip of the week (and possibly of the year– this advice is that important!): keep things simple by naming and organizing as you go.

TurboTips: Scene Optimizations & Best Practices, Part 3

Calvin Bryson 3D Best Practices, Artists, Site, TurboTips

For viewport navigation, grouping and selection sets are the way to go. Both can be as big or small as you want. Like layers, groups are retained when merging scenes, while selections are saved per scene.

This is the third part of our four-part series on Scene Optimizations and Best Practices.  For our purposes, we are demonstrating below with screen shots from 3ds Max, but these fundamentals can be applied to other software packages.…

TurboTips: Scene Optimizations & Best Practices, Part 2

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

Navigation using the layer editor is something every artist should do, or at least know how to do; it’s a powerful tool when it comes to organizing a scene. The layer editor makes it quick to select objects and groups, and offers a variety of other controls. Layers are retained when importing or merging scenes together, so its important to understand how to organize them efficiently.…

TurboTips: Scene Optimizations & Best Practices, Part 1

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

Keeping your scene clean and organized is important while making any 3D model. A well constructed scene will make modelling and editing your own model easier, and it may encourage customers to buy your product. The examples below are from 3ds Max, but these concepts can apply to any 3D package.

 

1. Organize Objects

If a 3D scene is difficult to navigate and/or modify, then editing a model within that scene can become extremely frustrating for the person attempting to use the model.…

TurboTips: A Guide for PSD Structure

Calvin Bryson 3D Modeling, Artists, Site, TurboTips

Photoshop is the most commonly used program in creating textures for 3d models, but what about the customer who needs to edit these textures ?

The majority of TurboSquid customers edit the textures of a model after purchase, and more often than not, they are using Photoshop to do so.  Letting the customer know that a well-organized PSD is included with your model can make it more attractive to a customer (and potentially increase sales).…