Posts Tagged ‘3d artist’

Artist Spotlight: Andor Kollar

Wednesday, July 16th, 2014 by

blog_preview_Andor-KollarOur new featured image is one great looking male model in every sense of the word.  Its creator, Andor Kollar, is an accomplished CG Supervisor and character artist who believes that his roots in traditional drawing have served him well in making great 3D models.  We were honored to have him answer our Featured Artist Interview, where Andor reflected on what it takes to create expressive art.

Andor-Kollar_assets2

Have you always been an artist?  What attracted you to 3D?

I think I was always interested in the arts, probably from the time I was born.  I’ve always tried to embrace the many things that interest me.  I am fascinated by the combination of art and culture in the world, which helped to inform my love of drawing and my traditional art background.   In the Middle Ages, they painted with oil and carved marble sculptures… Nowadays, computer graphics are the new, exciting tool with which we express our imagination.  Making 3D graphics is like creating a new world.

 

What do you think is your biggest priority when making 3D models?  Do you have any advice for other modelers? 

I’m a character artist, primarily. My biggest priority is to work with passion and fill up my characters with soul.   It’s work, but I also really enjoy playing with the models.   And I can’t rest until I’ve perfectly expressed the personality of the character I’ve created.

As artists, I think our own expressions and emotions show in our work very much.  Developing mentally plays a big part in developing artistically, because our personalities imprint on whatever we put back into the world. I think software knowledge isn’t enough to make successful work, because over the years, those methods always change. But someone who has good vision and can draw well has the biggest advantage.  It’s also important to be observant and have a strong understanding of shapes, forms, proportions, and details.

 

It looks as though perfecting your male model is an ongoing process.  What else is on the horizon for you as a 3D artist?

I have always been inspired by the human body and anatomy.  I think it’s brilliant, trying to capture a character’s personality.  That’s the most important and most difficult thing for a character artist. So, yes— building [the male model] is an ongoing process for me, because I get better and better from all the work I’ve put into it.

My plan is to keep going and make more perfect, more realistic, and more artistic characters.

 

What has been your experience with CheckMate?  Do you have any opinions on CheckMate Pro v2?

I think CheckMate is a very good idea, because I’m a perfectionist and I always like clean models and a clear workflow. When I work as a CG Supervisor, I can also see things from the customer’s point of view and how it’s very important to purchase clean work that’s aesthetically pleasing and technically detailed.

I think CheckMate v2 has a more precise workflow, and I like it.

 

How long have you been with TurboSquid? Would you or have you recommended TurboSquid to others?

I’ve been a TurboSquid artist since 2011. I liked the site and believed that if I uploaded my work, it would be successful. Before TurboSquid, I had previous experience on AAA games like Heroes of Might and Magic VThe Witcher; Silent Hill: OriginsRise of the Argonauts; F.E.A.R.; Extraction Point; and Overlord II.  This gave me the chance to get very good at making 3d models!

I would highly recommend TurboSquid to other artists. I think having a TurboSquid catalog is as good as having a 3D portfolio.

It was an honor to do this interview and to work with TurboSquid.

Thanks, Andor!  We’re pretty fond of you too.  Check out Andor’s Featured Model on our home page and you can check out more of his work on TurboSquid and on KollarAndor.com

Want to see your CheckMate Pro Certified Model featured on the TurboSquid Home Page? Anything is possible if you just SUBMIT YOUR MODEL!

Artist Spotlight: PROmax3D

Friday, April 5th, 2013 by

Tiger model by thePROmax
The San Francisco Zoo’s new tiger cub has been making headlines this month– and not just for being adorable. The honor of naming the baby cub will go to the highest bidder in a fundraiser for the SF Zoo. So, in honor of the new tiger family, we’re naming PROmax3D‘s amazing tiger model as our featured model of the month! Check out our interview with the artist, and find out what inspired him to create his very own virtual zoo.

Get to know 3D artist thePROmax

When did you start 3D modeling?

I started 3D modeling in 1998. We have a family-owned computer training academy, and we were looking for a professional company to create an effective advertising campaign. As there were no reputable advertising companies in our city, I decided to give it a shot. I had knowledge of Adobe After Effects, and I began to learn 3DS MAX. I loved rendering 3D models in 3DS MAX. I was lucky that we had a server computer and the fast workstations in our office to render complex models quickly.
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Artist Spotlight: GrafxBox

Wednesday, February 27th, 2013 by

Sci Fi Starfighter 3D ModelWith NASA holding its first-ever Google Hangout in space last week, we’re honoring space buffs everywhere with a new homepage image from artist GrafxBox based on his SciFi Fighter model. Although this artist has a wide variety of models, his flair for sci-fi is what brought his work to our attention. Find out where GrafxBox gets his inspiration in our interview below.

Get to know 3D artist Grafxbox

When did you start 3D modeling? 
It was probably about 20 years ago when I started learning 3D with Autodesk 3D Studio. It was prehistoric 3D software compared to now!  What brought me to 3D was books I saw in the early 1990′s about images created with software that only large companies could afford. Back then there were not a lot of tutorials on the Internet, so I bought some books for my own education and started doing some stuff. I made a cover for a Spanish magazine in 1992. (more…)

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