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Making Real-Time Great Again: A Q&A with Denys Almaral

Beau Perschall Artists, Real-Time, Site

TurboSquid artist Denys Almaral has always had the ability to bring humor and personality to his 3D models. Recently, he published a hilarious new caricature of US Presidential Candidate Donald Trump. What intrigued us most was that Denys had not only created an amazing model, but he’d spent the time getting it to work within the Unreal Engine so that game …

Time to move the sofa

Where Does Room-Scale VR Fit In?

Matthew Hales Real-Time, Site, VR

The long-awaited delivery of HTC’s Vive virtual reality headsets to those who pre-ordered their units back in February is now well underway. While the arrival of the first (and currently only) commercially available hardware that delivers true VR presence at room-scale is great news, it is not without it’s practical challenges. The Vive’s preference for a 15’ x 15’ cleared …

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Featured Artist: M.M.I.

Kate Voisin 3D Modeling, Artists, CheckMate, Featured Artists, Site

We’re hitting the high seas with TurboSquid Artist M.M.I.! In this Featured Artist Interview, M.M.I. talks about his first encounter with 3D and what the future holds for him as a CheckMate artist. How long have you been a 3D artist? I started working in 3D about three years ago, and it was a unforgettable moment, when I first looked at …

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A Q&A with TurboSquid’s VR Experts

Kate Voisin Real-Time, Site, VR

Last week, TurboSquid attended the 2016 Collision Conference, hosted in our very own city of New Orleans. Between hosting some great events and getting a look at some exciting new start-ups, we attended several talks about future technology and the role of Virtual Reality within that future. I sat down with Matt Hales (TurboSquid’s VP of Creative) and Beau Perschall …