RenderDigimania is a rapid animation production renderer, developed to to allow animators to animate, light, and shoot their characters and objects in a setting that gives them real time previews. In other words, it wants to make 3D animation a lot faster, without having to waste a lot of time rendering. Read the rest of this entry »
Roman Pritulyak, known on TurboSquid as NRG_3D, creates sleek and shiny interiors that would be right at home in any sci-fi movie. This month, our new featured model is Roman’s sci-fi weapon and hangar. We had a chance to chat with him about his experience in 3D and how he manages to channel his concentration when it’s time to create something new.
Since our Squid Tank keeps growing and changing, we think it’s time for another Meet the Squids interview! In this issue, we’re talking with Matt Williams, a Quality Assurance (QA) Analyst who might belong to TurboSquid’s secret society, The League of Matts. He also explains just what a QA Analyst does and shows us his favorite model in the TS catalog.
Let’s get the elephant out of the room. With all the Matts in this office, you must have a nickname. What is it, and how did you get it?
My parents gave me the nickname “Moozer” when I was a baby because I would mooch off of everyone’s plate at the dinner table. I was also an extremely fat baby, like a blob of ooze. So, they put moocher and ooze together and came up with Moozer.
You are currently the fifth Matt on the TurboSquid roster. Is there a League of Matts we don’t know about? Are you all in a secret pact to work at TS together? Do you guys have a newsletter?
I’d like to plead the fifth on all accounts.
Good answer. (Ed. note: We are onto you guys.)
Feature Graph is a system that we are using to categorize every asset on TurboSquid. This new system not only provides a better search result for assets, but Feature Graph creates better listings and product placement. No longer are you subject to a small set of categories that may or may not accurately describe your model — Feature Graph has over 13,000 categories. Read the rest of this entry »
Our new featured image is one great looking male model in every sense of the word. Its creator, Andor Kollar, is an accomplished CG Supervisor and character artist who believes that his roots in traditional drawing have served him well in making great 3D models. We were honored to have him answer our Featured Artist Interview, where Andor reflected on what it takes to create expressive art.
The following is part of our in-depth guide to the regular V-Ray Blend Material. It will cover the theory behind many of the features of this material, and will also provide specific examples of settings, as well as tricks to use. While the images used are from 3ds Max, the same concepts and settings can be used for V-Ray for Maya. The information covered here will be generally useful for V-Ray for C4D, but the blend material acts quite differently in C4D.
Examples & Common Issues with V-Ray Blend Material