omgVR

A Q&A with TurboSquid’s VR Experts

Kate Voisin Real-Time, Site, VR

Last week, TurboSquid attended the 2016 Collision Conference, hosted in our very own city of New Orleans. Between hosting some great events and getting a look at some exciting new start-ups, we attended several talks about future technology and the role of Virtual Reality within that future. I sat down with Matt Hales (TurboSquid’s VP of Creative) and Beau Perschall …

Greatness-awaits

Awaiting Greatness from the Playstation VR at GDC16

Matthew Hales Real-Time, VR

Sony has finally joined Oculus and HTC in announcing the price, schedule, and general specifications of their first consumer HMD, leaving the actual performance of the PlayStation VR (formerly known as Project Morpheus) one of the last great mysteries of consumer VR.   Last week a Sony VP made perhaps more news than he would have liked when his quote, …

Screen Shot 2016-03-15 at 5.06.25 PM

GameTextures Inks Deal with TurboSquid to Distribute Over 1,000 PBR Substances

Adele Tiblier Company, Press Release, Real-Time, Site

TurboSquid, the leader in providing 3D models for professionals, announces a partnership with GameTextures who has added distribution of over 1,200 of their materials and substances to the TurboSquid library.   GameTextures.com is a Seattle-based video game art studio focused on providing high quality, easy-to-use Physically-Based and Substance Materials. They have been heralded as the first such library to launch …