TurboTips: V-Ray Blend Material, Part 1

June 9th, 2014 by

The following is an in-depth guide to the regular V-Ray Blend Material.  It will cover the theory behind many of the features of this material, and will also provide specific examples of settings, as well as tricks to use.  While the images used are from 3ds Max, the same concepts and settings can be used for V-Ray for Maya. The information covered here will be generally useful for V-Ray for C4D, but the blend material acts quite differently in C4D.

Introduction

The V-Ray Blend Material could be best described as a utility material. It does not have any shading options, so it combines multiple other shaders in different ways.

 

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TurboTips: V-Ray Fast SSS2 Material, Part 3

May 27th, 2014 by

The following is an in-depth guide to the regular V-Ray Blend Material. In this series, we will cover the theory behind many of the features of the material.  We’ll also show specific examples of settings and give you some tricks to use. While the images used are from 3ds Max, the same concepts and settings can be used for V-Ray for Maya. Currently, the SSS materials in V-Ray for C4D behave differently, so this tutorial will not be as valuable for C4D users.

This week, we’re concluding this series of TurboTips with information on the Specular Layer; a few more settings for the FastSSS2 Material; and a sample workflow to help you put it all together.

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TurboTips: V-Ray FastSSS2 Material, Part 2

May 19th, 2014 by

The following is an in-depth guide to the regular V-Ray Blend Material. In this series, we will cover the theory behind many of the features of the material.  We’ll also show specific examples of settings and give you some tricks to use. While the images used are from 3ds Max, the same concepts and settings can be used for V-Ray for Maya. Currently, the SSS materials in V-Ray for C4D behave differently, so this tutorial will not be as valuable for C4D users.

Diffuse and SSS Layers

This is the most important (and, generally, the most confusing) part of the FastSSS2 material. The problem is, there are many different colors to set up and they all seem to affect one another in some way, so it can be a bit difficult to work non-destructively.

In this tutorial, we’ll attempt to de-mystify these settings so they’re a bit easier to work with.

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TurboTips: V-Ray FastSSS2 Material, Part 1

May 13th, 2014 by

The following is an in-depth guide to the regular V-Ray Blend Material. In this series, we will cover the theory behind many of the features of the material.  We’ll also show specific examples of settings and give you some tricks to use. While the images used are from 3ds Max, the same concepts and settings can be used for V-Ray for Maya. Currently, the SSS materials in V-Ray for C4D behave differently, so this tutorial will not be as valuable for C4D users.

The V-Ray FastSSS2 Material is designed for creating translucent materials (ones that scatter the light inside the object). Some common examples are: skin, marble, wax, milk, etc.

Compared to the “translucency” option in the regular V-Ray Material, it has a far better sub-surface scattering model (SSS).  It is faster and much more advanced. For this reason, it’s preferable to use the FastSSS2 Material whenever you need to make a translucent shader.

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TurboTips: V-Ray Material, Part 5: Workflow

May 5th, 2014 by

In this series of Turbo Tips, we’re giving you an in-depth guide to regular V-Ray Material. We’ll cover the theory behind many of the features of the material and give you specific examples of settings and tricks to use. While the example images are from 3ds Max, the same concepts and settings can be used in V-Ray for Maya. The information covered here is generally useful in V-Ray for C4D, but the specific fields and values may be different.

To wrap up this series, we’ll show you an example workflow for creating a material from scratch. It’s not set in stone and you can change the order around, as long as you’re paying attention to the general principles.

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TurboTips: V-Ray Material, Part 4: Translucency & Bump

April 29th, 2014 by

In this series of Turbo Tips, we’re giving you an in-depth guide to regular V-Ray Material. We’ll cover the theory behind many of the features of the material and give you specific examples of settings and tricks to use. While the example images are from 3ds Max, the same concepts and settings can be used in V-Ray for Maya. The information covered here is generally useful in V-Ray for C4D, but the specific fields and values may be different.

 Last week, we talked about the Refraction tab.  This week, we’ll be moving on to Bump, but first: a quick tip about…

Translucency

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