Tick, tock… if your render is taking a maddeningly long time, we’ve got a few tips to help you speed up the process, in this edition of TurboTips.
There are many places where your settings can be optimized to speed up your render time. Decreasing the render time will make the model easier to work with (and it can even be mentioned in the model description to attract customers). Some of these are minor settings that don’t affect the model’s quality, and others are a trade off between quality and speed.
These small changes should always be kept in mind, so here are few things to think about when trying to optimize a render. While the examples use 3ds Max, these concepts apply to all 3d Modeling packages:
Welcome to TurboTips: where we give you quick tips that will make your 3D modeling easier, cleaner, and better. This week, we’re taking a look at a Quad Cylinder Cap Plug-in for 3ds Max.
Vertices or poles with more than 5 edges can cause a variety of issues with a 3D model. Using these vertices should be avoided whenever possible, especially on curved surfaces, because they can cause render issues, edgeflow problems, and can cause the model to break when distorted. (more…)
Today we are releasing significant revisions to the terms related to publishing and purchasing content via TurboSquid.
The ultimate goal of these changes is to simplify the verbiage without sacrificing the content or coverage provided to artists, customers or our core business while incorporating changes based on this ever-evolving industry and the often unexpected lessons learned from our 13 years in the business.
Before our Squids trek back to their respective homelands for the holidays, our amazing HR department worked tirelessly to bring an early holiday bash to the Squid Tank. Last week’s festivities included a filling lunch at Red Fish Grill, soothing massages from Balance Massage, holiday bartending tips from Ralph & Kacoo’s, holiday film favorites, ornament arts-and-crafts, and the star of the show: The TurboSquid Gingerbread Throwdown.
Our staff was divided into teams and issued one challenge: create the best gingerbread house, to rule them all. Each team was handed a box of graham crackers and an assortment of candies, though they were allowed to bring extra decorations from home to aid their creativity— and they didn’t disappoint. (more…)
In this week’s Meet the Squids, we’re talking to Susan de la Houssaye, Human Resources Coordinator at TurboSquid. While her daily to-do list is varied and plentiful (and probably impeccably organized, as you’ll read below), Susan also monitors the many resumes that flow into the TurboSquid inbox. If you’ve applied for a job with us, it’s very likely that your resume passed through her hands first. Read on to find out some of Susan’s handy resume tips– as a former Career Counselor, she definitely knows how you can get the attention of her fellow HR folks.
What’s a typical day at the Squid Tank like for you?
Every day here is different. Some days I’m making travel plans, preparing for a new hire to arrive, doing pre-screens over the phone with potential candidates, posting job openings, contacting headhunters, working on expense reports, signing checks, sending wire transfers, ordering lunch for a department meeting, preparing for a company meeting or a board meeting, and the list goes on.
This year’s CheckMate Advisory Board Meeting was a rousing success! While we made sure to feed and entertain everyone while they were in New Orleans, 3D Modeling was, as usual, at the forefront of everyone’s minds. We also got to add a number of new board members, representing IKEA, Armstrong & White, as well as welcoming Michele Bousquet back in an Advisory Board role, given her track record with CheckMate. There were many roundtable discussions over the two-day, on-site meeting, and what the Advisory Board had to say about using TurboSquid models was surprising, even to us.
Over the next few months, we’ll be posting more specific information gathered from the meetings, but for now, we feel it’s important to give our dedicated artist community a quick recap on several major topics.
This is information that comes directly from the folks who are buying and using your 3D model content daily, and the insights they provided covered a broad range of industries and needs, from film and television, to architectural design, game development, advertising, news, and furniture manufacturing. Since you’re making models to sell on the site, we feel this kind of feedback is timely and worth reading.