What Is Feature Graph?

Corey Cambre Artists, publishing, Site

Feature Graph is a system that we are using to categorize every asset on TurboSquid. This new system not only provides a better search result for assets, but Feature Graph creates better listings and product placement. No longer are you subject to a small set of categories that may or may not accurately describe your model — Feature Graph has …

Artist Spotlight: Andor Kollar

Kate Voisin 3D Modeling, Artists, Featured Artists, Site

Our new featured image is one great looking male model in every sense of the word.  Its creator, Andor Kollar, is an accomplished CG Supervisor and character artist who believes that his roots in traditional drawing have served him well in making great 3D models.  We were honored to have him answer our Featured Artist Interview, where Andor reflected on …

TurboTips: V-Ray FastSSS2 Material, Part 1

Calvin Bryson 3D Modeling, Artists, Site, TurboTips, V-Ray FastSSS2

The following is an in-depth guide to the regular V-Ray Blend Material. In this series, we will cover the theory behind many of the features of the material.  We’ll also show specific examples of settings and give you some tricks to use. While the images used are from 3ds Max, the same concepts and settings can be used for V-Ray …

Artist Spotlight: HKV Studios

Kate Voisin 3D Modeling, Artists, CheckMate, Featured Artists, Site

While the TurboSquid catalog is very diverse, it’s obvious that cars are some of our most popular 3D models.  Among the artists who specialize in sleek details and shapely chrome, stands HKV Studios, whose catalog is made up entirely of vehicles, both vintage and new.  This month, we’re featuring their BMW i8 model, and we had the pleasure of chatting …

TurboTips: An In-Depth Look at Falloff Maps

Calvin Bryson 3D Modeling, Artists, Site, TurboTips

Falloff maps are an extremely powerful tool for artists to utilize when creating procedural shaders. They are essential when trying to create any realistic shader that is reflective or has color changing properties like chrome, metals, and pearlescent paint.  In order to use Falloff maps effectively, it is important to understand how the map works. In this week’s edition of …

TurboTips: Scene Optimizations & Best Practices, Part 4

Calvin Bryson 3D Best Practices, 3D Modeling, Artists, Site, TurboTips

It is very easy to zone out and work away without thinking about your scene, naming, or organization. Before you know it, you have a few dozen cloned objects named Box#### or a Material Editor full of textures named # – Default, and if you take a break, you may not always remember what’s what, or what’s applied to where. …