Not So “Generic” Post

I’ve been asked my opinion on one of our competitors going “Generic”. My first thought was that it was an interesting choice of words on their part. TurboSquid is an ardent supporter of fair use of 3D models, and that will not change. We will continue refining our handling of cases, how we label items, and so on. I personally …

TurboTips: Scene Optimizations & Best Practices, Part 3

For viewport navigation, grouping and selection sets are the way to go. Both can be as big or small as you want. Like layers, groups are retained when merging scenes, while selections are saved per scene. This is the third part of our four-part series on Scene Optimizations and Best Practices.  For our purposes, we are demonstrating below with screen shots …

TurboTips: Scene Optimizations & Best Practices, Part 2

Navigation using the layer editor is something every artist should do, or at least know how to do; it’s a powerful tool when it comes to organizing a scene. The layer editor makes it quick to select objects and groups, and offers a variety of other controls. Layers are retained when importing or merging scenes together, so its important to …

Artist Spotlight: Tornado Studio

While the world’s Olympians get ready for the 2014 Winter Games in Sochi, Tornado Studio takes the gold medal in 3D modeling with this downhill skier, our newest featured image.  We were happy to get to talk with Martin Kostov, the founder and CEO of Tornado Studio, whose team has contributed a lot of great CheckMate models to the TurboSquid catalog. How …

TurboTips: Scene Optimizations & Best Practices, Part 1

Keeping your scene clean and organized is important while making any 3D model. A well constructed scene will make modelling and editing your own model easier, and it may encourage customers to buy your product. The examples below are from 3ds Max, but these concepts can apply to any 3D package.   1. Organize Objects If a 3D scene is …