The demo floor at Oculus Connect 3 covers every kind of experience that their hardware can deliver, but the heat is clearly on the massive area dedicated to showing off their soon-to-be-available Oculus Touch hand controllers. Rightly so. When HTC’s Vive launched back in April it shipped with hand controllers, and Vive users can attest to how transformative true tracked hands can be in VR.
Searching for just the right model can sometimes be difficult. Use too vague a search term, and you could find yourself digging through too many results. Search on something too specific, and you could miss an inspired choice.
Saving you time is what TurboSquid is all about, including the speed at which you find the model you need– FAST.
Recently, we’ve implemented clickable breadcrumbs to our Search pages.…
We know you come to TurboSquid for 3D models, but sometimes it’s not that simple– often, the model you need doesn’t appear to be available in a format that fits your pipeline.
Did you know that we offer Free File Format Conversions? While this service has been a lifeline for many a designer, so many of our customers have never taken advantage of it.…
It takes a lot to keep an online marketplace running, especially one that showcases over half a million assets to over a million visitors each month. When dealing with such large quantities, even the slightest improvements to the experience feel like a bit of a win.
Over the past few weeks, we have been making hardware and software improvements to our application and database servers.
Andrea Bertaccini is a talented TurboSquid artist whose catalog ranges from perky (especially in our new homepage image) to practical. As an artist, Andrea employs a wide range of tools to communicate his vision in the design studio and in his personal projects. In this Featured Artist Interview, Andrea talked to us about which tools in his arsenal are his favorites and how he turned his passion for art into a fulfilling job.
The Louisiana Art & Science Museum recently invited TurboSquid to participate in an event entitled “Art After Hours: The Art of Animation in Gaming & Film“. Our team set up stations that allowed museum visitors to experience virtual reality, many for the first time. The lines were long, but patience prevailed as so many were excited to not only try their hand at Google Tilt Brush, but also to watch others create works of art in VR.