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Archive for the ‘Artists’ Category

The CheckMate Difference – October Sales

Tuesday, November 6th, 2012 by

CheckMate sales have passed the 20% mark! At present, about 3.5% of 3D models at TurboSquid are CheckMate certified, but sales of CheckMate models account for over 20% of 3D models sales revenue. Customers have told us over and over that they’d buy CheckMate models every time if they were available in every category. Get your models into CheckMate now, while many categories are still open!

CheckMate Graph

In celebration of hitting the 20% mark, I present this meme featuring the Y U No Guy. I have the same question myself.

Y U No Do CheckMate

 

 

 

CheckMate Advisory Board Live and in Person

Thursday, October 18th, 2012 by

The CheckMate Advisory Board met last week at TurboSquid headquarters in New Orleans, and what a meeting it was! Over the two-day conference, Board members discussed a variety of topics ranging from UVs and gamma correction to outsourcing and education.

CheckMate Advisory Board at TurboSquid

Advisory Board members meet at the TurboSquid headquarters. Clockwise from lower left: Jerome Denjean (Blur Studio), Fred Ruff (Bent Image Lab), Rob Wright (CNN), James Ogle (Weta Digital), Beau Perschall (TurboSquid), Viken Majoulian (Electronic Arts), Carlos Cristerna (Neoscape).

 

Some of the key takeaways from the meeting:

Accuracy and Reference Materials

Because 3D models are used for match moving and compositing so often that high accuracy of real-world objects is extremely important. When a customer positions the model over a still from the live action footage or photo, they should match perfectly.

For stock 3D, Advisory Board members asked that artists put in the product description the method they used to build the item accurately. If the artist has photos he can use as thumbnails, he should put up a photo of the item used as reference (clearly marked as a photo so customers don’t think it’s a rendering) and then a second thumbnail showing the model overlaid on the photo. If the artist can’t include these images, he should explain which types of reference that were used and where they came from.

What this means for TurboSquid artists: When you publish a model of a real-world object, especially vehicles and street elements (which are frequently used in match-moving), include the information described above. Remember that you cannot include exterior websites in your product description, but you can describe them. Example: “Reference used: Photos from XYZ Airlines website gallery.”

What this means for CheckMate: We’re considering having this requirement as part of a “CheckMate Plus” standard in the future. Start doing this now, and you’ll be ready!

Levels of Detail

For any type of model, the ideal is to have three models available with different levels of detail.

  • Background model. Intended for display in less than 1% of total screen space. Low poly with great textures. Example: A car at the back of a large parking lot. Basic mirrors and hood ornaments modeled, but grill and door handles represented by textures. No interior necessary.
  • Midground model. Intended for display in less than 10% of screen space. Convex details modeled, concave details textured. Example: A car in a parking lot, parked closer to the camera than a background model. This is not just a subdivided version of the Background model. For example, the grill and door handle would be modeled, but tire treads and headlights would be represented by textures. Low-poly interior for items above seat level.
  • Foreground (Hero) model. Enough detail to look good when displayed in 100% of screen space or extreme close-ups. Example: A car right in front of the camera. Tire treads and headlights would be fully modeled, and even the stitching on interior seats.

Since the Hero model almost always needs to be customized, and they know about the need for the model well ahead of time based on storyboards, production artists will usually build it themselves. They might use a purchased Midground model as the basis for a custom-built Hero model. All other models of real-world objects, both Background and Midground, can usually be purchased from a stock 3D site.

A special case for a stock Hero model is when an Art Director decides at the last minute that he wants to change the storyboard and zoom into a Background or Midground model instead. If there’s no Hero model handy, the production facility might buy one from a stock 3D site to avoid having to wait for an in-house artist to build it. This situation isn’t as common as purchase of Midground and Background models, but if the customer needs a Hero model and a high-quality model of this type is available in stock 3D, they’ll pay top dollar for it. But until there’s a detailed Hero model for every conceivable item in the world with all possible variations, production artists will continue to use stock 3D mostly for Background and Midground.

“Even if we aren’t sure we’ll need them, we’d probably buy both of them just in case,” said one Advisory Board member.

This doesn’t mean they’ll never purchase a Hero model. If they find one that works for them, they’ll buy it. But this situation is less common than finding Midground and Background models that suit their needs.

What this means for TurboSquid artists: Having both a Midground and Background version of a model available at TurboSquid as separate products, with product IDs for each listed on the other’s description, will help customers purchase model pairs that will take them all the way through a project. If you have a Hero version too, refer to that one in the Midground and Background product descriptions as well.

What this means for CheckMate: We’re not sure yet. Advisory Board members said they’d like to be able to purchase packaged sets of 2 or 3 models with different levels of detail (LODs), but CheckMate currently allows only one model per product. We’d like to see some artists putting up separate products as described above, and let’s see how they sell. We do plan to allow collections in CheckMate soon, so that might be a solution for bundling sets of two or three models with different LODs.

The Future of CheckMate

These points just scratch the surface of what the CheckMate Advisory Board talked about. We’ll post a more comprehensive list of takeaways, plus some video interviews with Board members, in the coming weeks.

Many of the discussion points will lead to future changes to the CheckMate standard. You can get a jump on quality now by utilizing this information when you publish your new 3D models at TurboSquid.

How-To Video: Fixing Isolated Vertices in 3ds Max

Thursday, October 4th, 2012 by

Check out our latest artist tutorial especially useful for those working through the steps to submit models for CheckMate Pro certification. The specification states (in item 2.1.1) that there can be no Isolated Vertices found in models submitted for certification. We hope this video will serve as a useful guide for 3D artists to find and fix Isolated Vertices using xView in 3ds Max 2010 or later prior, moving them closer to submitting their models for consideration.

  1. Find “xView” in the drop-down menu and once your mouse is over it another set of options will appear and you want to select “Isolated Vertices”.
  2. Go to “Customize”, then “Units Setup…”, and select “Generic Units” so that it matches our CheckMate script.
  3. Select the model.
  4. Go to the bottom and select “[Click Here To Update]”. All Isolated Vertices will appear in green.
  5. Select the object with Isolated Vertices that you would like to fix, then again select “[Click Here To Update]” at the bottom.
  6. Go to the modify tab, and under “Selection” choose “Vertex”.
  7. To fix the Isolated Vertices you want to go to the bottom and right-click where it says “[Isolated Vertices: # Vertices]” and choose “Select Results”.
  8. Press “delete” on your keyboard.

Visit our Knowledge Base for additional 3ds Max instructional videos.

The CheckMate Pro model used in this video is a Space Suit 3D model by 3D artist radoxist.

 

The CheckMate Difference – September Sales

Wednesday, October 3rd, 2012 by

Once again, 3D model customers have made their preferences clear. While only 3.2% of the 3D models at TurboSquid are CheckMate Certified, these models account for over 18% of sales.

CheckMate Difference September 2012

TurboSquid strives to give customers what they want, and that is more CheckMate models! Here are some comments from recent CheckMate Pro customers.

“The model being CheckMate Pro helps me know that I don’t have to do any tweaking before rendering, which is very good to know when on a tight deadline.”

- Johan S.

“I always look out for models with the CheckMate sign. These models have always met my needs and expectations.”

- Daniel F.

What are you waiting for? Submit your 3D models to CheckMate today and start reaping the rewards of making customers happy.

How-To Video: Fixing Overlapping Vertices in 3ds Max

Wednesday, September 26th, 2012 by

Got 5 Minutes? Then you have time for this video outlining how to find and fix overlapping Vertices using xView in 3ds Max 2010 or later.

  1. Find “xView” in the drop-down menu and once your mouse is over it another set of options will appear and you want to select “Overlapping Faces”.
  2. Go to “Customize”, then “Units Setup…”, and select “Generic Units” so that it matches our CheckMate script.
  3. Then, at the bottom click where it says “[Click Here To Configure]”.
  4. Change the “Tolerance:” to 0.0001.
  5. Select the model.
  6. Some versions will automatically show you the Overlapping Vertices, if not, go to the bottom and select “[Click Here To Update]”. All Overlapping Vertices will appear in green.
  7. Choose the Overlapping Vertices that you would like to fix, then go to the modify tab, and under “Selection” choose “Vertex”.
  8. Click and drag to select the Overlapping Vertices that you chose to fix.
  9. On the modify panel, click the settings button next to the “Weld” button and set your “Weld Threshold” to what you would like. I did 0.001.
  10. Then, click the “Weld” button.

In most cases that will work. However, if that does not work then it probably means that there are unnecessary Overlapping Faces that need to be removed. The next few steps will explain how to fix this issue:

  1. Make sure the Overlapping Vertices that you have chosen to fix are selected, then right-click and select “Convert to Face”.
  2. Then, alt+click to deselect all the faces that you can see that have been highlighted in red.
  3. Click delete to delete the unneeded Overlapping Faces.
  4. Repeat steps 7-10.

That is how you find and fix overlapping vertices using xView in 3ds Max 2010 or later.

Want more? We’ve created a number of helpful “how to” videos for artist. Click here to view them all on our YouTube channel

How-To Video: Fixing Overlapping Faces in 3ds Max

Monday, September 17th, 2012 by

This video will show you how to find and fix overlapping faces using xView in 3ds Max 2010 or later.

  1. Select the model.
  2. If grouped, ungroup the model.
  3. Go to “Customize”, then “Units Setup…”, and select “Generic Units” so that it matches our CheckMate script.
  4. Find “xView” in the drop-down menu and once your mouse is over it another set of options will appear and you want to select “Overlapping Faces”.
  5. Again, make sure the model is selected, then at the bottom click where it says “[Click Here To Configure]”.
  6. Change the “Tolerance:” to 0.0001.
  7. Choose an overlapping face that you would like to fix, then go to the modify tab, and under “Selection” choose “Polygon”.
  8. Select the overlapping face that you chose to fix and it should highlight in red or be outlined in red.
  9. Now there are two options to fix the overlapping faces:
    • You can choose “Select and Move” and move the X-coordinate (or whatever coordinate is appropriate) out slightly, or
    • At the bottom, select “Absolute Mode Transform Type-In” and enter in the X-coordinate (or whatever coordinate is appropriate) how much you want the face to move out from its original location (in the video I moved it out 0.01).

Visit our Knowledge Base for additional 3ds Max instructional videos.

The CheckMate Lite 3D model of an Ikea-style chair used in the creation of this video by TurboSquid artist Studio Mozo.