Roman Pritulyak, known on TurboSquid as NRG_3D, creates sleek and shiny interiors that would be right at home in any sci-fi movie. This month, our new featured model is Roman’s sci-fi weapon and hangar. We had a chance to chat with him about his experience in 3D and how he manages to channel his concentration when it’s time to create something new.
Archive for the ‘Artists’ Category
Feature Graph is a system that we are using to categorize every asset on TurboSquid. This new system not only provides a better search result for assets, but Feature Graph creates better listings and product placement. No longer are you subject to a small set of categories that may or may not accurately describe your model — Feature Graph has over 13,000 categories. (more…)
Our new featured image is one great looking male model in every sense of the word. Its creator, Andor Kollar, is an accomplished CG Supervisor and character artist who believes that his roots in traditional drawing have served him well in making great 3D models. We were honored to have him answer our Featured Artist Interview, where Andor reflected on what it takes to create expressive art.
The following is part of our in-depth guide to the regular V-Ray Blend Material. It will cover the theory behind many of the features of this material, and will also provide specific examples of settings, as well as tricks to use. While the images used are from 3ds Max, the same concepts and settings can be used for V-Ray for Maya. The information covered here will be generally useful for V-Ray for C4D, but the blend material acts quite differently in C4D.
Examples & Common Issues with V-Ray Blend Material
Last week, we gave you a little overview of the V-Ray Blend Material. This week, we have an important question:
When should I use Blend over other types of materials?
1. When there are layered materials, where the base and coat can be seen clearly as different materials.
In the example below, you can see that the wood has a completely different reflection/highlight pattern than the glossy lacquer layer on top.
2. When an object has radically different surface properties in large areas.
In this example photo, it’s easier to create two different shaders for galvanized metal and rust and blend them together, instead of trying to do it all in one material.
3. When the object needs a specific shading effect that is not possible with a simple material.
A good example would be worn and/or slightly dirty metal that has glossy and blurred reflections at the same time.
4. When the shader needs to be easily and quickly modified.
Let’s say you have a rusty, painted metal material with three different types of surfaces: metal, paint, and rust. Theoretically, it would be possible to build elaborate mix maps and custom-painted textures to create all these effects in a single material… but imagine if you need to change the rust pattern. “Oh, yeah, the material looks great, just make it a bit less rusty!” What a nightmare! You would have to go through all the maps and adjust them, one by one, to make this “small” change.
Now imagine that you have 3-layered blend instead (Metal, Paint and Rust layers). Everything is controlled by two simple b&w masks that can be adjusted quickly and easily. This saves a lot of time and is far less frustrating.
Next week: we give you some examples and common issues with the V-Ray Blend Material.
This series of tutorials was made with our friends at Viscorbel.
If there are any topics you’d like to see in a future edition of TurboTips, let us know in the comments below, or Tweet your question to @TurboSquid with hashtag #TurboTips.
The following is an in-depth guide to the regular V-Ray Blend Material. It will cover the theory behind many of the features of this material, and will also provide specific examples of settings, as well as tricks to use. While the images used are from 3ds Max, the same concepts and settings can be used for V-Ray for Maya. The information covered here will be generally useful for V-Ray for C4D, but the blend material acts quite differently in C4D.
The V-Ray Blend Material could be best described as a utility material. It does not have any shading options, so it combines multiple other shaders in different ways.