geo-tex-holes-2-blog

Geo-Baking in VR

Matthew Hales 3D Modeling, Artists, VR

VR can strain even the most capable GPUs. Solid optimization of 3D models is critical for VR, but some common performance hacks can look terrible when viewed stereoscopically. Prime offender: baking geometry into textures. It’s a tempting poly-reduction ploy, but not always ideal. Check out Geo-Baking in VR on our training site, Squid.io, for all you need to know.…

image

Virtual Hands and the New Oculus Touch Controllers

Matthew Hales Industry News, Real-Time, Site, VR

The demo floor at Oculus Connect 3 covers every kind of experience that their hardware can deliver, but the heat is clearly on the massive area dedicated to showing off their soon-to-be-available Oculus Touch hand controllers. Rightly so. When HTC’s Vive launched back in April it shipped with hand controllers, and Vive users can attest to how transformative true tracked hands can be in VR.

halfrezcover

How To Spot a Squid At Half Rez

Kate Voisin Company, Industry News

TurboSquid and PixelSquid are hitting the road! We’re excited to be sponsoring Half Rez 2016, where we’ll be drinking, learning, and hanging out with some great designers in Chicago on Wednesday, September 14th.

Whether you’re attending or living vicariously through Twitter, here’s your guide on joining in the fun for this year’s event.

What is Half Rez?

Half Rez is an event hosted by the incredible folks at Greyscalegorilla.

featuredIMG-MMI2

Featured Artist: M.M.I.

Kate Voisin 3D Modeling, Artists, CheckMate, Featured Artists, Site

We’re hitting the high seas with TurboSquid Artist M.M.I.! In this Featured Artist Interview, M.M.I. talks about his first encounter with 3D and what the future holds for him as a CheckMate artist.

mktg---featured-artist---blogMMI6

How long have you been a 3D artist?

I started working in 3D about three years ago, and it was a unforgettable moment, when I first looked at the 3D viewport… I had made a simple cube and just started spinning around it.…