CheckMate Pro v2 Specification: T-Vertices

Michele Bousquet 3D Modeling, Artists, CheckMate, Industry News, TurboTips

Part of creating good topology for CheckMate Pro v2 subdividable models is to avoid T-vertices, the convergence of edges in a T formation, unless they are absolutely necessary for the flow of the model’s shape. T-vertices, or T-verts for short, when used incorrectly, will halt edge flow and cause poor subdivision.

Acceptable T-vertex

Acceptable T-vertex

T-vertex-Detail

Unacceptable T-vertex

Any vertex with only three edges could be consider a T-vertex; the crossbar of the T doesn’t have to be straight across. You can use them when there’s no better solution, but it is best to avoid them as much as possible.…

CheckMate Pro v2 Specification: Realtime 3D Models

Michele Bousquet 3D Modeling, Artists, CheckMate, Industry News, TurboTips

Part of the CheckMate Pro v2 specification allows for realtime models. A realtime model has the minimum number of polygons possible to create the shape of the object, and excellent textures to make up the difference in detail. Such a model is also not expected to be subdividable. In fact, if holding edges are added to the model, it adds unnecessary detail that causes the model to not be ideal for realtime.…

CheckMate Pro v2: Updating Your Pro v1 Catalog

Michele Bousquet 3D Modeling, Artists, CheckMate, Industry News, publishing, TurboTips

CheckMate Pro Certified Logo Many artists have commented to me that their 3D models in CheckMate Pro v1 already meet the CheckMate Pro v2 standard. That’s great news, and we want you to have that later certification date along with the shiny new badge for all your models.

To submit your Pro v1 models for Pro v2, you can do one of two things:

  • Reupload your native file in the product to automatically trigger a reinspection for Pro v2.

CheckMate Pro v2 Specification: Objects in Layers

Michele Bousquet 3D Modeling, Artists, CheckMate, Industry News, TurboTips

Part of the CheckMate Pro v2 specification calls for objects to be placed in a named layer within the scene file. This helps customers a great deal when they merge your 3D model into a scene with many other models. Rather than having to search around for all the bits and pieces of your model, the customer can find everything easily within the named layer.…

Topology Tools for CheckMate Pro

Michele Bousquet 3D Modeling, CheckMate, Industry News

Both Autodesk Mudbox and Pixologic ZBrush have recently introduced new tools to retopologize heavy 3D models to evenly spaced quads. These tools were created so users can quickly retopologize intense meshes and replace heavy detail with normal maps. The resulting mesh is much easier to edit and retexture than the original.

3D scan model before and after being retopologized with Mudbox.

3D scan model before and after being retopologized with Mudbox.

CheckMate Pro v2 Specification: 3D Text

Michele Bousquet 3D Modeling, Artists, CheckMate, Industry News, TurboTips

One of the things customers love about subdividable CheckMate Pro v2 models is that they can zoom in for closeups on just about any part of the model.

Many hard surface objects such as appliances and electronics include 3D text extrusions or cutouts. If the text is quite small or thin compared to the overall object, you can simply use a normal map to represent such text.…