Author Archive

Artist Spotlight: 3DMarko

Wednesday, December 3rd, 2014 by

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Take a tour of England’s Blenheim Palace with our new Featured Model! TurboSquid Artist 3DMarko is known for bringing an architect’s eye to his 3D models, so we weren’t surprised when he told us that he had, in fact, started his career as an architect. In this Featured Artist interview, we were able to discuss 3DMarko’s art, how he changed gears in his career through the power of 3D, and why he says he could find joy even in the “ugliest city in the world.”

 

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Sighting: RenderDigimania

Friday, November 7th, 2014 by

monster-under-the-bed_RenderDigimania

RenderDigimania is a rapid animation production renderer, developed to to allow animators to animate, light, and shoot their characters and objects in a setting that gives them real time previews.  In other words, it wants to make 3D animation a lot faster, without having to waste a lot of time rendering.  (more…)

Artist Spotlight: Roman Pritulyak

Wednesday, October 1st, 2014 by

blog_preview_NRG_3DRoman Pritulyak, known on TurboSquid as NRG_3D, creates sleek and shiny interiors that would be right at home in any sci-fi movie. This month, our new featured model is Roman’s sci-fi weapon and hangar. We had a chance to chat with him about his experience in 3D and how he manages to channel his concentration when it’s time to create something new.

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Meet Matt Williams, QA Analyst

Monday, August 4th, 2014 by

Matt Williams, QA AnalystSince our Squid Tank keeps growing and changing, we think it’s time for another Meet the Squids interview!  In this issue, we’re talking with Matt Williams, a Quality Assurance (QA) Analyst who might belong to TurboSquid’s secret society, The League of Matts.  He also explains just what a QA Analyst does and shows us his favorite model in the TS catalog.

 

Let’s get the elephant out of the room.  With all the Matts in this office, you must have a nickname.  What is it, and how did you get it?

My parents gave me the nickname “Moozer” when I was a baby because I would mooch off of everyone’s plate at the dinner table. I was also an extremely fat baby, like a blob of ooze. So, they put moocher and ooze together and came up with Moozer.

 

You are currently the fifth Matt on the TurboSquid roster.  Is there a League of Matts we don’t know about?  Are you all in a secret pact to work at TS together?  Do you guys have a newsletter?

I’d like to plead the fifth on all accounts.

 

Good answer. (Ed. note: We are onto you guys.)

 

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Artist Spotlight: Andor Kollar

Wednesday, July 16th, 2014 by

blog_preview_Andor-KollarOur new featured image is one great looking male model in every sense of the word.  Its creator, Andor Kollar, is an accomplished CG Supervisor and character artist who believes that his roots in traditional drawing have served him well in making great 3D models.  We were honored to have him answer our Featured Artist Interview, where Andor reflected on what it takes to create expressive art.

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Artist Spotlight: HKV Studios

Wednesday, April 16th, 2014 by

blog_preview_HKVStudiosWhile the TurboSquid catalog is very diverse, it’s obvious that cars are some of our most popular 3D models.  Among the artists who specialize in sleek details and shapely chrome, stands HKV Studios, whose catalog is made up entirely of vehicles, both vintage and new.  This month, we’re featuring their BMW i8 model, and we had the pleasure of chatting with Artem Kabanov, the creative director and founder of HKV Studios.  In our Featured Artist Interview, Artem talks about what draws him to car modeling, as well as his long relationship with the CheckMate Standard.

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How did you get your start as a 3D modeler?

I started my 3D artist career 10 years ago. It started from the hobby that wasn’t really linked with my education and specialty, which is economics and management. I always liked everything connected with machinery and engineering. When I was a kid, I liked to construct toy models of various vehicles – cars, trains, and helicopters. They had moving parts and engines, and they functioned just like the real ones… well, at least I believed they did. :)  3D modeling gave me a new opportunity to actualize my hobby.

 
Do you have any advice for other modelers?  What do you think is your biggest priority when making 3D models?

My advice is to find your passion that you would like to re-create in 3D. If you work with passion, this gives you an inexhaustible source of energy to improve and create the best products on the market.

When I model a car, I try to re-create every curve of the body as accurately as possible. I understand that behind any car design lies hundreds— or even thousands— of hours of artists’ and engineers’ work. You have to respect that work if you are getting into 3D car modeling.

 

 

Your catalog is amazing– lots of cars, and they all look fantastic.  What do you like about modeling cars?  Are there any models that you find particularly challenging to build?

I have loved cars as long as I can remember. They are my true passion.

I enjoy modeling concept cars the most. Those are the cars that stand at the peak of the technical progress. They’re considered to be technically revolutionary, which is underscored with a futuristic exterior and interior design. For example, Toyota Prius, Chevrolet Volt, and BMW i8: those cars looked and felt cosmic, or ultra-futuristic, three years before they hit the market, so they really brought the whole industry to another level.

 
What has been your experience with CheckMate?  Do you have any opinions on CheckMate Pro v1 versus Pro v2?

I started working with CheckMate when it was in beta. There were lots of grey areas there at that time, but overall, the process of certifying my first models went smoothly. Since then, the procedure has improved greatly thanks to implementation of the CheckMate queue into the dashboard design, as well as the number of scripts that are available for download and use. I do think there is a long way to go before the process becomes perfect, but what I see right now is that TurboSquid moves very confidently, with large steps, in the right direction.

If we speak about numbers and if the CheckMate certification pay-offs, my answer is undeniably positive. CheckMate models stand higher in the ranks and they have an attractive look that garners more views from potential customers. Customers are already convinced about the quality of CheckMate products, so their choice between certified or non-certified models, in most cases, is obvious.

The 3D industry improves as the customers’ requirements grow. In order to be a successful vendor, you should improve your techniques in accordance with those requirements. CheckMate really became a “bridge” between customer desire and artist vision. It is good to see that CheckMate Pro evolved to introduce V2. This allows us to create up-to-date models to keep the customers 100% satisfied. I look forward to the next updates!

 
How long have you been with TurboSquid? Would you recommend us to other 3D artists?

I have sold with TurboSquid since September 2005, so, almost nine years now. This is truly a great experience, which has changed my life tremendously. Selling through a website, worldwide, sounded unbelievable ten years ago.

TurboSquid and the 3D industry have evolved significantly. I enjoy watching the Throwback Thursday posts on the TurboSquid Facebook— it gives you a vivid look at how far the industry has jumped in ten years.  It is really great to be a part of this industry and, for sure, I advise everyone to join our great TurboSquid community and help us improve the industry together!

 

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