Author Archive

Artist Spotlight: Roman Pritulyak

Wednesday, October 1st, 2014 by

blog_preview_NRG_3DRoman Pritulyak, known on TurboSquid as NRG_3D, creates sleek and shiny interiors that would be right at home in any sci-fi movie. This month, our new featured model is Roman’s sci-fi weapon and hangar. We had a chance to chat with him about his experience in 3D and how he manages to channel his concentration when it’s time to create something new.

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How long have you been a 3D artist, and how did you get your start? 

I made my first 3D model about fifteen years ago, just for fun, and started modeling professionally about five years ago. My mother worked in advertising, and one day she brought me to an agency where I saw all the magic happen. I was fourteen years old and I was very impressed by what I saw. So, instead of playing PC games, I started playing with 3D graphics.

 

What do you think is your biggest priority when making 3D models?

I think it’s paying pedantic attention to details. My goal is to capture and recreate every particular detail of an imaginary object, or of the reference, if it is a real world object. And of course clean topology is very important.

 

You seem to have a talent for making photo real objects. Do you have any advice for other modelers who want to achieve the same level of realism?

Thank you, but I think my skills still have room to grow. The main suggestion I have is to pay more attention to the details. That’s really important. If the model has the same proportions, dimensions, chamfers, and angles as the original, it will look like the original.

 

Your sci-fi interiors are great, too.  What inspires you to make them?  

I’ve made 3D models of real objects for a long time, but I always wanted to create something fictional, unrelated to the real world. And one day, I just decided to do it.

The first thing I did was turn off the Internet; no news, no social networks, no messages. It did a lot for my concentration and I started to draw some sketches— and that was pretty fast, unlike creating the models themselves. I usually spend a couple of weeks for each interior, sometimes removing everything and starting at the beginning again. Some of the interior details are inspired by sci-fi movies like Star Wars, Aliens, and so on.

 

What has been your experience with CheckMate?  

When I read about in 2011, my first thought was: ‘Oh no, extra work to do.’ But when my first model passed the certification and I saw the difference between the pre- and post-CheckMate versions of it, I saw that it was exactly what my model lacked. CheckMate specifications and the TurboSquid team’s suggestions lead me to what customers really needed in terms of of quality, topology and organization. And I’m grateful for that.

 

How long have you been with TurboSquid? Would you or have you recommended TurboSquid to others?

I have been with TurboSquid since 2011 and since then, at least four of my friends and colleagues have created accounts to sell their 3D models. Even those who have just started and aren’t making a lot of sales yet are happy to realize that their work is appreciated by someone, somewhere.

 

Thanks, Roman! We definitely appreciate your work too.  Be sure to keep up with the work of Roman Pritulyak at NRG3D.com, where you can follow him via Tumblr!

 

Want to see your CheckMate Pro Certified Model featured on the TurboSquid Home Page? Anything is possible if you just SUBMIT YOUR MODEL!

Meet Matt Williams, QA Analyst

Monday, August 4th, 2014 by

Matt Williams, QA AnalystSince our Squid Tank keeps growing and changing, we think it’s time for another Meet the Squids interview!  In this issue, we’re talking with Matt Williams, a Quality Assurance (QA) Analyst who might belong to TurboSquid’s secret society, The League of Matts.  He also explains just what a QA Analyst does and shows us his favorite model in the TS catalog.

 

Let’s get the elephant out of the room.  With all the Matts in this office, you must have a nickname.  What is it, and how did you get it?

My parents gave me the nickname “Moozer” when I was a baby because I would mooch off of everyone’s plate at the dinner table. I was also an extremely fat baby, like a blob of ooze. So, they put moocher and ooze together and came up with Moozer.

 

You are currently the fifth Matt on the TurboSquid roster.  Is there a League of Matts we don’t know about?  Are you all in a secret pact to work at TS together?  Do you guys have a newsletter?

I’d like to plead the fifth on all accounts.

 

Good answer. (Ed. note: We are onto you guys.)

 

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Artist Spotlight: Andor Kollar

Wednesday, July 16th, 2014 by

blog_preview_Andor-KollarOur new featured image is one great looking male model in every sense of the word.  Its creator, Andor Kollar, is an accomplished CG Supervisor and character artist who believes that his roots in traditional drawing have served him well in making great 3D models.  We were honored to have him answer our Featured Artist Interview, where Andor reflected on what it takes to create expressive art.

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Have you always been an artist?  What attracted you to 3D?

I think I was always interested in the arts, probably from the time I was born.  I’ve always tried to embrace the many things that interest me.  I am fascinated by the combination of art and culture in the world, which helped to inform my love of drawing and my traditional art background.   In the Middle Ages, they painted with oil and carved marble sculptures… Nowadays, computer graphics are the new, exciting tool with which we express our imagination.  Making 3D graphics is like creating a new world.

 

What do you think is your biggest priority when making 3D models?  Do you have any advice for other modelers? 

I’m a character artist, primarily. My biggest priority is to work with passion and fill up my characters with soul.   It’s work, but I also really enjoy playing with the models.   And I can’t rest until I’ve perfectly expressed the personality of the character I’ve created.

As artists, I think our own expressions and emotions show in our work very much.  Developing mentally plays a big part in developing artistically, because our personalities imprint on whatever we put back into the world. I think software knowledge isn’t enough to make successful work, because over the years, those methods always change. But someone who has good vision and can draw well has the biggest advantage.  It’s also important to be observant and have a strong understanding of shapes, forms, proportions, and details.

 

It looks as though perfecting your male model is an ongoing process.  What else is on the horizon for you as a 3D artist?

I have always been inspired by the human body and anatomy.  I think it’s brilliant, trying to capture a character’s personality.  That’s the most important and most difficult thing for a character artist. So, yes— building [the male model] is an ongoing process for me, because I get better and better from all the work I’ve put into it.

My plan is to keep going and make more perfect, more realistic, and more artistic characters.

 

What has been your experience with CheckMate?  Do you have any opinions on CheckMate Pro v2?

I think CheckMate is a very good idea, because I’m a perfectionist and I always like clean models and a clear workflow. When I work as a CG Supervisor, I can also see things from the customer’s point of view and how it’s very important to purchase clean work that’s aesthetically pleasing and technically detailed.

I think CheckMate v2 has a more precise workflow, and I like it.

 

How long have you been with TurboSquid? Would you or have you recommended TurboSquid to others?

I’ve been a TurboSquid artist since 2011. I liked the site and believed that if I uploaded my work, it would be successful. Before TurboSquid, I had previous experience on AAA games like Heroes of Might and Magic VThe Witcher; Silent Hill: OriginsRise of the Argonauts; F.E.A.R.; Extraction Point; and Overlord II.  This gave me the chance to get very good at making 3d models!

I would highly recommend TurboSquid to other artists. I think having a TurboSquid catalog is as good as having a 3D portfolio.

It was an honor to do this interview and to work with TurboSquid.

Thanks, Andor!  We’re pretty fond of you too.  Check out Andor’s Featured Model on our home page and you can check out more of his work on TurboSquid and on KollarAndor.com

Want to see your CheckMate Pro Certified Model featured on the TurboSquid Home Page? Anything is possible if you just SUBMIT YOUR MODEL!

Artist Spotlight: HKV Studios

Wednesday, April 16th, 2014 by

blog_preview_HKVStudiosWhile the TurboSquid catalog is very diverse, it’s obvious that cars are some of our most popular 3D models.  Among the artists who specialize in sleek details and shapely chrome, stands HKV Studios, whose catalog is made up entirely of vehicles, both vintage and new.  This month, we’re featuring their BMW i8 model, and we had the pleasure of chatting with Artem Kabanov, the creative director and founder of HKV Studios.  In our Featured Artist Interview, Artem talks about what draws him to car modeling, as well as his long relationship with the CheckMate Standard.

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How did you get your start as a 3D modeler?

I started my 3D artist career 10 years ago. It started from the hobby that wasn’t really linked with my education and specialty, which is economics and management. I always liked everything connected with machinery and engineering. When I was a kid, I liked to construct toy models of various vehicles – cars, trains, and helicopters. They had moving parts and engines, and they functioned just like the real ones… well, at least I believed they did. :)  3D modeling gave me a new opportunity to actualize my hobby.

 
Do you have any advice for other modelers?  What do you think is your biggest priority when making 3D models?

My advice is to find your passion that you would like to re-create in 3D. If you work with passion, this gives you an inexhaustible source of energy to improve and create the best products on the market.

When I model a car, I try to re-create every curve of the body as accurately as possible. I understand that behind any car design lies hundreds— or even thousands— of hours of artists’ and engineers’ work. You have to respect that work if you are getting into 3D car modeling.

 

 

Your catalog is amazing– lots of cars, and they all look fantastic.  What do you like about modeling cars?  Are there any models that you find particularly challenging to build?

I have loved cars as long as I can remember. They are my true passion.

I enjoy modeling concept cars the most. Those are the cars that stand at the peak of the technical progress. They’re considered to be technically revolutionary, which is underscored with a futuristic exterior and interior design. For example, Toyota Prius, Chevrolet Volt, and BMW i8: those cars looked and felt cosmic, or ultra-futuristic, three years before they hit the market, so they really brought the whole industry to another level.

 
What has been your experience with CheckMate?  Do you have any opinions on CheckMate Pro v1 versus Pro v2?

I started working with CheckMate when it was in beta. There were lots of grey areas there at that time, but overall, the process of certifying my first models went smoothly. Since then, the procedure has improved greatly thanks to implementation of the CheckMate queue into the dashboard design, as well as the number of scripts that are available for download and use. I do think there is a long way to go before the process becomes perfect, but what I see right now is that TurboSquid moves very confidently, with large steps, in the right direction.

If we speak about numbers and if the CheckMate certification pay-offs, my answer is undeniably positive. CheckMate models stand higher in the ranks and they have an attractive look that garners more views from potential customers. Customers are already convinced about the quality of CheckMate products, so their choice between certified or non-certified models, in most cases, is obvious.

The 3D industry improves as the customers’ requirements grow. In order to be a successful vendor, you should improve your techniques in accordance with those requirements. CheckMate really became a “bridge” between customer desire and artist vision. It is good to see that CheckMate Pro evolved to introduce V2. This allows us to create up-to-date models to keep the customers 100% satisfied. I look forward to the next updates!

 
How long have you been with TurboSquid? Would you recommend us to other 3D artists?

I have sold with TurboSquid since September 2005, so, almost nine years now. This is truly a great experience, which has changed my life tremendously. Selling through a website, worldwide, sounded unbelievable ten years ago.

TurboSquid and the 3D industry have evolved significantly. I enjoy watching the Throwback Thursday posts on the TurboSquid Facebook— it gives you a vivid look at how far the industry has jumped in ten years.  It is really great to be a part of this industry and, for sure, I advise everyone to join our great TurboSquid community and help us improve the industry together!

 

Want to see your CheckMate Pro Certified Model featured on the TurboSquid Home Page? Anything is possible if you just SUBMIT YOUR MODEL!

Artist Spotlight: Tornado Studio

Monday, January 27th, 2014 by

blog_preview_TornadoStudioWhile the world’s Olympians get ready for the 2014 Winter Games in Sochi, Tornado Studio takes the gold medal in 3D modeling with this downhill skier, our newest featured image.  We were happy to get to talk with Martin Kostov, the founder and CEO of Tornado Studio, whose team has contributed a lot of great CheckMate models to the TurboSquid catalog.
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How long have you been an artist, and how did you get started in 3D?

I have been a 3D artist for more than 10 years now.

While I was in high school I came a across an image of a satellite in space that I thought was a real photo. To my surprise, it was a 3D rendering and that astonished me. At that point I decided that this was what I want to do in life. Not long after I started exploring 3ds Max, I found about TurboSquid and the possibilities of selling 3D assets.

 

Do you have any advice for other modelers? What do you think is most important for artists who make 3D models?

We are all in this together– try to find your own part of the market, make only products that you would buy if you were the customer, and never copy other people’s work.

The main advice I have for people who want to be successful is to take the time to study references and create quality products. If you do end up making a product that other people have as well, at least try to make it better looking and match the price, or go higher.

 

How long have you been with TurboSquid? Would you or have you recommended TurboSquid to others?

I’ve been a seller on Turbosquid for the last 9 years or so, the market has grown and changed a lot since then, but my answer to, ” Where should I sell my 3D stock? ” hasn’t changed at all. TurboSquid is the only place I would sell my models, even if I was starting again today, knowing what I now know.

 

What has been your experience with CheckMate? Do you have any opinions on CheckMate Pro v1 versus Pro v2?

My team and I were one of the first vendors to try the CheckMate certification process before it was even public. My reaction then was… that this kind of differentiation for the quality of products is exactly what the market needs. Now, a few years later, CheckMate has proven to be the right path for anyone who is serious about selling 3D.

TurboSquid has shared statistics from the CheckMate sales, relative to the sales of the other 95% of the models, and you don’t have to be an expert to see that the future is in certified 3D stock. Clients want to buy a product that will do the job they need, without problems, and this is what Checkmate guarantees.

Even moreso with the new Pro v2, the quality standard has risen yet again. TurboSquid is doing an amazing job in leading the new developments in the industry and we at Tornado Studio feel privileged to be in the Squid Guild and sell exclusively in the best 3D market place there is. If there is something I would recommend for Checkmate V3 is that submissions for CheckMate certification be checked for “copycat” and “defective pricing” signs.

 

You have a lot of sports equipment in your catalog. Do you have any must-watch winter sports? What events to you like the best at the Winter Olympics?

We at Tornado Studio are big sports fans– we love watching and playing sports. My personal favorite discipline from the Winter Olympics is Ski Jumping. I can only imagine what feelings the athletes experience while sliding down the ramp and jumping in the air. If I ever get the chance to ski jump myself, I would gladly try it out.

 

Want to see your CheckMate Pro Certified Model featured on the TurboSquid Home Page? Anything is possible if you just SUBMIT YOUR MODEL!

The Great TurboSquid Holiday Gingerbread Throwdown

Tuesday, December 10th, 2013 by

gingerbreadBefore our Squids trek back to their respective homelands for the holidays, our amazing HR department worked tirelessly to bring an early holiday bash to the Squid Tank. Last week’s festivities included a filling lunch at Red Fish Grill, soothing massages from Balance Massage, holiday bartending tips from Ralph & Kacoo’s, holiday film favorites, ornament arts-and-crafts, and the star of the show: The TurboSquid Gingerbread Throwdown.

Our staff was divided into teams and issued one challenge: create the best gingerbread house, to rule them all. Each team was handed a box of graham crackers and an assortment of candies, though they were allowed to bring extra decorations from home to aid their creativity— and they didn’t disappoint. (more…)

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