New Orleans, Louisiana, Sept. 20, 2016 — inXile Entertainment announced a deal today to distribute 3D models from their game catalog exclusively on TurboSquid’s world-leading 3D marketplace. inXile, founded by game industry legend Brian Fargo, is the creator of PC video games including Wasteland 2, Torment, and the Bard’s Tale series.
TurboSquid and PixelSquid are hitting the road! We’re excited to be sponsoring Half Rez 2016, where we’ll be drinking, learning, and hanging out with some great designers in Chicago on Wednesday, September 14th.
Whether you’re attending or living vicariously through Twitter, here’s your guide on joining in the fun for this year’s event.
What is Half Rez?
Half Rez is an event hosted by the incredible folks at Greyscalegorilla.
Andrea Bertaccini is a talented TurboSquid artist whose catalog ranges from perky (especially in our new homepage image) to practical. As an artist, Andrea employs a wide range of tools to communicate his vision in the design studio and in his personal projects. In this Featured Artist Interview, Andrea talked to us about which tools in his arsenal are his favorites and how he turned his passion for art into a fulfilling job.
How long have you been a 3D artist?
I started working in 3D about three years ago, and it was a unforgettable moment, when I first looked at the 3D viewport… I had made a simple cube and just started spinning around it.…
Last week, TurboSquid attended the 2016 Collision Conference, hosted in our very own city of New Orleans. Between hosting some great events and getting a look at some exciting new start-ups, we attended several talks about future technology and the role of Virtual Reality within that future. I sat down with Matt Hales (TurboSquid’s VP of Creative) and Beau Perschall (VP of Business Development) to talk about some of the promises we heard from the Collision panelists, as well as what they think VR means for TurboSquid and the consumer market as a whole.
TurboSquid Artist DRONNNNN95 designs great models, especially for use in games. In this Artist Spotlight, we are featuring his classic city tram, but this gorgeous, well-worn scene includes several of his awesome models. We had a chance to chat about his history with 3D and why he likes making models with an aged look in our newest Featured Artist Interview!