Author Archive

CheckMate Queue Page

Thursday, October 27th, 2011 by

If you have already submitted to CheckMate, you know that tracking the progress of your model in the certification process was a bit of a chore. We would like to thank everyone for being patient during the submission process and not bombarding the team asking for status updates.

The good news is that we now offer you the ability to track the position of your models in the CheckMate queue. If you have a burning desire to get a specific model certified first, we have you covered — the new CheckMate queue allows you to reorder your submissions based on your own priority. You can also remove products from the queue if you feel the model is not ready to be certified or if you would like to add other products. You can have a maximum number of active inspections based on your SquidLevel, but there is no limit to the number of models you can submit to your personal queue.

CheckMate Queue Page

We have also added a CheckMate leaderboard to the queue page. This is an exciting feature that allows you to track your CheckMate rank against other artists on site. Lite models earn you 1 point and a Pro model will earn you 10 points. Having access to the leaderboard gives you useful insights into your progress in the CheckMate program. We hope that it will also be a fun challenge and spark a bit of friendly competition.  If you do not feel comfortable competing against other artists on site, you can always opt out of the leaderboard by opening a support ticket.

Read more about the CheckMate queue page.


CheckMate Publishing Webinar

Wednesday, August 31st, 2011 by

77-DX Microphone


Due to high demand, we’ve extended the seats at our webinar Preparing Your Model for CheckMate Lite. The webinar is being held on two dates:

September 1, 8am PST
September 15, 8am PST

Register now while the new seats are still available!

CheckMate Gets Industry Green Light

Wednesday, August 31st, 2011 by

When we gave a talk at SIGGRAPH 2011 on 3D modeling standards, the room overflowed with industry professionals wanting to learn more. Afterward, we were approached by major industry players who were impressed with CheckMate Certification and wanted to know how they could implement these standards in their internal workflow. We quickly found that 3D modeling standards are in high demand by production houses and large companies who need to ensure 3D models work as expected, leaving no complications later in the production pipeline.

CheckMate Industry Support

CheckMate is already picking up widespread news coverage, from major news outlets to industry blogs and we are excited to be working with a number of key industry players who intend to adopt CheckMate Certification in the near future.

CheckMate Exceeding All Expectations!

Wednesday, August 31st, 2011 by

Earlier this month TurboSquid released CheckMate, the industry’s first quality standard for 3D models. CheckMate Certification allows you to submit your highest quality models for review by TurboSquid’s dedicated inspection team. CheckMate models carry a certification badge visible to customers in searches and product previews.

The program has been met with a fantastic reception in the few weeks since we released CheckMate, we’ve seen a huge demand for CheckMate models! Many artists are taking advantage of the CheckMate Certification process, improving the quality of their 3D models and seeing a significant boost in sales. Any SquidGuild artist can participate in CheckMate. Learn more…

Move over, OBJ. Alembic 1.0 is here!

Tuesday, August 9th, 2011 by

Alembic Support


SIGGRAPH 2011 is an exciting place to be this year. One of most interesting things, for us, is seeing the collaborative efforts and the resulting technology advances that come from them. One such announcement, Alembic 1.0,  demonstrated to us just that. TurboSquid was fortunate enough to be invited to the official release of this new technology.

So what is Alembic 1.0? Put simply, this is a new open source exchange 3D format built from the ground up. It provides a standard for exchanging animated computer graphics scenes between content creation software and seeks to rival other open file formats such as OBJ, FBX and COLLADA.

The format, jointly developed by Sony Pictures Imageworks and Lucas Film Ltd, is specifically designed to handle massive animation data sets often required in high-end visual effects and animation. For example, Alembic 1.0 uses dramatically less disk space, as little as 1% of the resources consumed by a comparable OBJ file. This space saving allows artists to be more creative and improve overall workflow performance. Due to this the format is already in use on The Avengers, Men in Black 3 and The Amazing Spider-Man feature films.

Alembic is also currently being supported by other major industry players including Autodesk, NVIDIA, Luxology and Pixar’s RenderMan, just to name a few. Autodesk Maya 2012, due out in September, will be one of the first software packages to officially support this new interchange format.

We are also planning to accept this file format soon and we will have more on this after the show.

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