The Best Thing Since Sliced Bread: Breadcrumb Search

Adele Tiblier Site

Searching for just the right model can sometimes be difficult. Use too vague a search term, and you could find yourself digging through too many results. Search on something too specific, and you could miss an inspired choice.

Saving you time is what TurboSquid is all about, including the speed at which you find the model you need– FAST.

Recently, we’ve implemented clickable breadcrumbs to our Search pages.…

New Exposure for a Not-So-New Feature: Free File Format Conversions

Adele Tiblier Site

We know you come to TurboSquid for 3D models, but sometimes it’s not that simple– often, the model you need doesn’t appear to be available in a format that fits your pipeline.

Did you know that we offer Free File Format Conversions? While this service has been a lifeline for many a designer, so many of our customers have never taken advantage of it.…

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A Night at the Museum with Virtual Reality

Adele Tiblier Company, Site, VR

The Louisiana Art & Science Museum recently invited TurboSquid to participate in an event entitled “Art After Hours: The Art of Animation in Gaming & Film“. Our team set up stations that allowed museum visitors to experience virtual reality, many for the first time. The lines were long, but patience prevailed as so many were excited to not only try their hand at Google Tilt Brush, but also to watch others create works of art in VR.

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GameTextures Inks Deal with TurboSquid to Distribute Over 1,000 PBR Substances

Adele Tiblier Company, Press Release, Real-Time, Site

TurboSquid, the leader in providing 3D models for professionals, announces a partnership with GameTextures who has added distribution of over 1,200 of their materials and substances to the TurboSquid library.

 

GameTextures.com is a Seattle-based video game art studio focused on providing high quality, easy-to-use Physically-Based and Substance Materials. They have been heralded as the first such library to launch with the Physically Based standard, and these materials have been showcased in thousands of game titles, ranging from AAA to Indie.…
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Virtual Reality and 3D Asset Prep

Adele Tiblier Real-Time, Site, VR

Our own VP of Creative, (the biggest VR enthusiast in our office by far), recently combined his love of 3D model making and his countless hours of immersion into this new platform to create a deeper dive into the differences between developing a conventional video game versus one that will be experienced via virtual reality. The full article, Keeping it Canny – Asset Preparation for Virtual Reality (available on Medium), digs into the demands made on 3D assets used in the development of this evolving and ever-expanding breed of content.…

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TurboSquid Launches Portal Exposing over 60,000 Real-Time 3D Assets

Adele Tiblier Press Release, Real-Time, Site

Today, TurboSquid announces the launch of a real-time portal that provides easy access to the world’s largest library of 3D model content for game, AR, VR, and real-time app development.

For 16 years, TurboSquid has been the source for professional 3D models for everyone from architects to visual effects artists. In that time, few industries have shown as much growth as that of the games industry.…