CheckMate Pro v2 Checklist

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CheckMate inspector Corey Cambre has provided this quick checklist for artists who wish to submit their models for CheckMate Pro v2.

3D Model Requirements

  1. CheckMate Pro Tool 1 script: Check for quads/tris only, no isolated vertices, other fail points.
  2. Decide if your model is to be submitted as subdividable or realtime.
  3. Real-world scale in any units.
  4. Model positioned near [0,0,0] and model includes a grouping or hierarchy such that entire model can be moved by selecting one object or helper.
  5. Objects in a named layer.
  6. Texture paths stripped.
  7. All extraneous splines, helpers, hidden objects, etc. removed.
  8. Transforms reset.
  9. Model + textures in a single ZIP file with flat file structure (no subfolders) for each file format offered.

 Publisher Step 1

  1. Product Name: noun or adjectives-noun, spelled correctly, first letter capitalized
  2. CheckMate Price
  3. Poly Count and Vertex Count for model without subdivision
  4. Geometry type: choose Polygonal Quads/Tris or Polygonal Quads only
  5. Fill out all other fields accurately
  6. Choose native format
  7. Choose option Submit model for CheckMate Pro

Publisher Step 2

  1. Signature Image
  2. Secondary Image
  3. At least 4 additional renderings from various angles, closeups, etc. 1200×1200 minimum and square
  4. Turntable
  5. Wireframe Images – At least 2
  6. If subdivision model, 2 or more wireframes showing subdivision levels
  7. If Unwrapped UVs = Yes or Mixed, include image of UV cage unwrapped over texture

Publisher Step 3

  • Description includes:
    1. Any third-party renderer used
    2. Resolutions for all textures
    3. Unit scale used, and size of model in that scale
    4. If realtime model, include the text “This model is not intended for subdivision.”

Note: Doing the items on this checklist will not guarantee you will pass CheckMate Pro, but it will get you close enough to submit the model and get specific corrections from a CheckMate Inspector.