How-To Video: Fixing Isolated Vertices in 3ds Max

by TurboSquid

Check out our latest artist tutorial especially useful for those working through the steps to submit models for CheckMate Pro certification. The specification states (in item 2.1.1) that there can be no Isolated Vertices found in models submitted for certification. We hope this video will serve as a useful guide for 3D artists to find and fix Isolated Vertices using xView in 3ds Max 2010 or later prior, moving them closer to submitting their models for consideration.

  1. Find “xView” in the drop-down menu and once your mouse is over it another set of options will appear and you want to select “Isolated Vertices”.
  2. Go to “Customize”, then “Units Setup…”, and select “Generic Units” so that it matches our CheckMate script.
  3. Select the model.
  4. Go to the bottom and select “[Click Here To Update]”. All Isolated Vertices will appear in green.
  5. Select the object with Isolated Vertices that you would like to fix, then again select “[Click Here To Update]” at the bottom.
  6. Go to the modify tab, and under “Selection” choose “Vertex”.
  7. To fix the Isolated Vertices you want to go to the bottom and right-click where it says “[Isolated Vertices: # Vertices]” and choose “Select Results”.
  8. Press “delete” on your keyboard.

Visit our Knowledge Base for additional 3ds Max instructional videos.

The CheckMate Pro model used in this video is a Space Suit 3D model by 3D artist radoxist.

 

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One Response to “How-To Video: Fixing Isolated Vertices in 3ds Max”

  1. POPA_3D says:

    or you can use my script…just click on delete all isolated vertices button in batch fixing tool rollout and the tool will loop on all objects and fix this problem. one click is better I think ;)

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