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	<title>Comments on: How-To Video: Rendering a Turntable using the POPA_3D CheckMate Script</title>
	<atom:link href="http://blog.turbosquid.com/2012/08/31/how-to-video-rendering-a-turntable-using-the-popa_3d-checkmate-script/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.turbosquid.com/2012/08/31/how-to-video-rendering-a-turntable-using-the-popa_3d-checkmate-script/</link>
	<description>The world’s leading source for quality 3D models.</description>
	<lastBuildDate>Mon, 06 May 2013 18:58:32 +0000</lastBuildDate>
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		<title>By: POPA_3D</title>
		<link>http://blog.turbosquid.com/2012/08/31/how-to-video-rendering-a-turntable-using-the-popa_3d-checkmate-script/comment-page-1/#comment-26088</link>
		<dc:creator>POPA_3D</dc:creator>
		<pubDate>Fri, 31 Aug 2012 20:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.turbosquid.com/?p=4344#comment-26088</guid>
		<description><![CDATA[great one I am happy to see this video thanks :) 

just to correct something about &quot;Center Camera Target On Animated Objects&quot; checkbox it is alwayse recommanded to turn it on even if you have multiple animated objects (1,2,3...).

the script alwayse group animated objects before the render(if you remark it on scene treeview, it is called objects turntable)  and the camera taget will be placed in the center of this group.

even if you have lights in your scene and you want to animate them to obtain for exemple an effect similar to this lion by massimo righi (shadow turn with the model) 

http://www.turbosquid.com/3d-models/lion-rigged-fur-ma/690214

the camera target will be centred on geometries and ignore lights.

hope it help.

regards]]></description>
		<content:encoded><![CDATA[<p>great one I am happy to see this video thanks <img src='http://blog.turbosquid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>just to correct something about &#8220;Center Camera Target On Animated Objects&#8221; checkbox it is alwayse recommanded to turn it on even if you have multiple animated objects (1,2,3&#8230;).</p>
<p>the script alwayse group animated objects before the render(if you remark it on scene treeview, it is called objects turntable)  and the camera taget will be placed in the center of this group.</p>
<p>even if you have lights in your scene and you want to animate them to obtain for exemple an effect similar to this lion by massimo righi (shadow turn with the model) </p>
<p><a href="http://www.turbosquid.com/3d-models/lion-rigged-fur-ma/690214" rel="nofollow">http://www.turbosquid.com/3d-models/lion-rigged-fur-ma/690214</a></p>
<p>the camera target will be centred on geometries and ignore lights.</p>
<p>hope it help.</p>
<p>regards</p>
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