How-To Video: Rendering a Turntable using the POPA_3D CheckMate Script

by Adele Tiblier


Remember that CheckMate Scripts Contest we ran, not so long ago? Well, if you missed it, there was a winner and his script is pretty spectacular. See it in action in this video tutorial entitled “Rendering a Turntable using the POPA_3D CheckMate Script” (for a mental ray or Scanline file). The steps followed in the video are also outlined below:

  1. Download the POPA_3D CheckMate Script from the following link: and select: 3ds Max PRO/LITE Tool
    Installation instructions are included. (Note: if you are using the 64-bit 3ds Max make sure that you are installing the script in the Program Files folder, and not the Program Files (x86) folder.)
  2. Open your file and setup a camera the way you would like your turntable to render.
  3. Go to the “CheckMate Tools By POPA_3D” Script and scroll to the bottom.
  4. Under “Render:” > “Turntable Directory:”, select the “…” button and choose where you want your turntable to save.
  5. Under “Turntable Settings:” > “Frames Count:”, select 36 or 72 Frames. (If you have one object you can check “Center Camera Target On Animated Objects”.)
  6. Then, move the objects from the “Objects list” to the “Animated Objects list” by using the “>>” button.
  7. Under “Modes:” choose “Render Turntable Using Current Settings”.
  8. Under “Select Camera(s):” use the drop down to choose the camera that you want to use.
  9. Under “Output Size:”, select “1200×1200”.
  10. Click “Start Render!” and choose “Yes” when the Pop-up window asks about the TurboSmooth and MeshSmooth Modifiers.
  11. Once this finishes, go to step 2 in the TurboSquid Publisher and select “Upload Turntable”, then “ctrl+a” to select all of the turntable renders, then press “Enter”.

Featured Model used in the creation of this video is a 3D watermelon model by TurboSquid artist iglormax.


One Response to “How-To Video: Rendering a Turntable using the POPA_3D CheckMate Script”

  1. POPA_3D says:

    great one I am happy to see this video thanks :)

    just to correct something about “Center Camera Target On Animated Objects” checkbox it is alwayse recommanded to turn it on even if you have multiple animated objects (1,2,3…).

    the script alwayse group animated objects before the render(if you remark it on scene treeview, it is called objects turntable) and the camera taget will be placed in the center of this group.

    even if you have lights in your scene and you want to animate them to obtain for exemple an effect similar to this lion by massimo righi (shadow turn with the model)

    the camera target will be centred on geometries and ignore lights.

    hope it help.


Terms of Use Privacy Policy Site Map © 2013 TurboSquid