Artist Spotlight: Komba3d

by Adele Tiblier

When this month’s featured homepage model was submitted for CheckMate Certification, we were stunned at how realistic she looked. We were overjoyed when 3D artist Komba3D decided to submit this fabulous female model for consideration as a homepage contender.

To top things off, during our visit to SIGGRAPH in early August, we were even more delighted to see her face adorning the AMD booth on the expo floor. We took some time out of this talented artist’s schedule to chat, and here’s what we learned:

How did you get your start as a 3D modeler?

After trying many different jobs I started to think of a profession that would not get repetitive or boring, something creative, something that would stimulate the brain cells, a challenge. I began to see the great work of many 3D artists and became inspired.

How long have you been an artist?

I have been working in 3d modeling for around five years. A lot of this time has been put into learning the technical side of how the wheels turn to get to the desired result. The more competent I get with the technical side, the more I bring out the artist wanting to play.

What inspires you to create models?

I think inspiration is all around us. It’s great to look at the amazing work being produced by other artists. A piece of music, a book, a film, advances in science, nature and imagination can all be inspirations.

What’s most important when making 3D models?

For me at the present time, every step should be as efficient as possible. Start with good reference or concept material, and ask yourself about the end product. Will it be for a high quality still image or an animated character? Time spent on these questions will save time later on. Blocking out the basic shape with good topology and proportion first then adding finer detail later. A good UV layout goes a long way; I try to use as much UV space as possible. If something is not working, do not be afraid to redo it (as long as you do not have a strict deadline ;o).

Small details take time, but will help in making a better model and artist. It is important for me to try to make a 3D model believable. This is when I work with textures, shaders, lighting and renderer together to produce the final result. When I think it is finished I will leave it for a day or two, and when I look again there is normally something that needs to change.

How long have you been with TurboSquid? 

I have been with Turbosquid just over a year. I would recommend it to any modeler that is in need of some extra money, plus you get to build up a portfolio for yourself and maybe get exposure for your work.

What has been your experience with CheckMate?

Checkmate for me has been a good experience overall. I learned a few different things and I think it helps the customer buy with more confidence which can only be good for this industry.

What are you working on currently?

I am working on another character model at the moment, learning some new techniques to add more detail and improve some of my weaker skills. It should be ready to publish next month.

 

We are eager to see what amazing creations Komba3d makes available on TurboSquid. Keep up the great work!

 

We’re currently taking submissions for next month’s featured homepage model. Submit your CheckMate Pro Certified Model for the TurboSquid Home PageClick here to learn how.

2 Responses to “Artist Spotlight: Komba3d”

  1. Adam Mughraby says:

    Astounding detail…

  2. Spedition says:

    That female model is briliant. But I dont like the body, look muscle (belly!), could be more smooth ;) But this is only map I guess.

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