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	<title>Comments on: CheckMate Advisory Board Rides Again</title>
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	<link>http://blog.turbosquid.com/2012/07/24/checkmate-advisory-board-rides-again/</link>
	<description>The world’s leading source for quality 3D models.</description>
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		<title>By: Denys</title>
		<link>http://blog.turbosquid.com/2012/07/24/checkmate-advisory-board-rides-again/comment-page-1/#comment-24042</link>
		<dc:creator>Denys</dc:creator>
		<pubDate>Wed, 25 Jul 2012 19:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.turbosquid.com/?p=4176#comment-24042</guid>
		<description><![CDATA[Is always very good to know suggestions from customers and leaders of the industry.
We are discussing this blog post here in the forum: http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/41913 (login required)]]></description>
		<content:encoded><![CDATA[<p>Is always very good to know suggestions from customers and leaders of the industry.<br />
We are discussing this blog post here in the forum: <a href="http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/41913" rel="nofollow">http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/41913</a> (login required)</p>
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		<title>By: Jamie Hamel-Smith</title>
		<link>http://blog.turbosquid.com/2012/07/24/checkmate-advisory-board-rides-again/comment-page-1/#comment-24010</link>
		<dc:creator>Jamie Hamel-Smith</dc:creator>
		<pubDate>Wed, 25 Jul 2012 03:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.turbosquid.com/?p=4176#comment-24010</guid>
		<description><![CDATA[There are some really interesting tidbits in this post. I&#039;m glad to see that the board is making lofty goals, as that&#039;s the best way to bring the overall quality up.

&lt;blockquote&gt;Best bitmaps for textures: EXR, TIF
Worst: JPG. Most board members deemed JPGs useless for their pipelines.&lt;/blockquote&gt;
I&#039;m surprised that PSD didn&#039;t make this list. I&#039;m not a huge fan of TIF, but I&#039;ve included them in some of my models. EXR sounds like a nice future proof format.

&lt;blockquote&gt;Creasing values don’t export, so they aren’t useful for keeping sharp edges for production pipelines. Sharp edges need to have a double edge built in even at the lowest levels so the model will stand up to subdivision&lt;/blockquote&gt;
This sounds like it&#039;s perfectly aligned with cross-package subdivision modeling, and all-quad construction.

I&#039;ve considered including a &quot;scale cube&quot; with my preview images before, but it just seemed like something that was not done very often on TurboSquid. It&#039;s nice to see that it would be appreciated if it was added as a regular thing.

Thanks for the info Michele!]]></description>
		<content:encoded><![CDATA[<p>There are some really interesting tidbits in this post. I&#8217;m glad to see that the board is making lofty goals, as that&#8217;s the best way to bring the overall quality up.</p>
<blockquote><p>Best bitmaps for textures: EXR, TIF<br />
Worst: JPG. Most board members deemed JPGs useless for their pipelines.</p></blockquote>
<p>I&#8217;m surprised that PSD didn&#8217;t make this list. I&#8217;m not a huge fan of TIF, but I&#8217;ve included them in some of my models. EXR sounds like a nice future proof format.</p>
<blockquote><p>Creasing values don’t export, so they aren’t useful for keeping sharp edges for production pipelines. Sharp edges need to have a double edge built in even at the lowest levels so the model will stand up to subdivision</p></blockquote>
<p>This sounds like it&#8217;s perfectly aligned with cross-package subdivision modeling, and all-quad construction.</p>
<p>I&#8217;ve considered including a &#8220;scale cube&#8221; with my preview images before, but it just seemed like something that was not done very often on TurboSquid. It&#8217;s nice to see that it would be appreciated if it was added as a regular thing.</p>
<p>Thanks for the info Michele!</p>
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